Sakashima the Impostor

Sakashima the Impostor

Legendary Creature — Human Rogue

Mana cost: {2}{U}{U}

How we read this card

You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has that ability

static — copies a permanent

Return Sakashima the Impostor to its owner's hand at the beginning of the next end step.

activated {2}{U}{U} —

What a deck led by this card wants

Causes: copy a creature, anything leaves the battlefield.

Cares about: nothing.

Works well with

a Rogue attacks — 636 cards in the game can cause this (Sakashima the Impostor is one).

  1. Soaring Thought-Thief — When Sakashima the Impostor attacks, Soaring Thought-Thief mills a card

a Rogue deals combat damage — 636 cards in the game can cause this (Sakashima the Impostor is one).

  1. Anowon, the Ruin Thief — When Sakashima the Impostor deals combat damage, Anowon, the Ruin Thief mills a card

2 other cards care about it too. These are the ones with the most connections.

a Rogue creature enters the battlefield — 657 cards in the game can cause this (Sakashima the Impostor is one).

  1. Cloak and Dagger — When Sakashima the Impostor enters, Cloak and Dagger triggers

a Rogue enters the battlefield — 659 cards in the game can cause this (Sakashima the Impostor is one).

  1. Thieves' Guild Enforcer — When Sakashima the Impostor enters, Thieves' Guild Enforcer mills a card

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor leaves the battlefield:

  1. Lunarch Veteran // Luminous Phantom — gains you 1 life
  2. Extractor Demon — mills a card
  3. Aang, Airbending Master — puts a counter on a permanent
  4. Dour Port-Mage — draws you 1 card
  5. Vela the Night-Clad — makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — scries
  7. Ninth Bridge Patrol — puts a +1/+1 counter on itself
  8. Funeral March — makes a player sacrifice a creature
  9. Sally Sparrow — triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — triggers

21 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor attacks:

  1. Shaun, Father of Synths — makes a token
  2. Far Fortune, End Boss — deals 1 damage
  3. Temmet, Naktamun's Will — draws you 1 card
  4. Grim Javelineer — gives +1/+0
  5. Invisible Woman — triggers
  6. Caesar, Legion's Emperor — sacrifices a creature
  7. Guide of Souls — triggers
  8. Campsite Cuisine — sacrifices a Food
  9. Gossip's Talent — triggers
  10. Banon, the Returners' Leader — draws and discards

114 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Sakashima the Impostor is one).

When Sakashima the Impostor attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature

185 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Sakashima the Impostor is one).

  1. Tide of War — When Sakashima the Impostor blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Sakashima the Impostor is one).

  1. Champions of the Perfect — When Sakashima the Impostor is cast, Champions of the Perfect draws you 1 card

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Sakashima the Impostor is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters because Sakashima the Impostor copies it, its ability triggers again
  2. Goblin Goliath — When Goblin Goliath enters because Sakashima the Impostor copies it, its ability triggers again
  3. Slash, Reptile Rampager — When Sakashima the Impostor enters, Slash, Reptile Rampager deals 2 damage
  4. Gimli of the Glittering Caves — When Sakashima the Impostor enters, Gimli of the Glittering Caves puts counters on a permanent
  5. Ray Fillet, Wave Warrior — When Sakashima the Impostor enters, Ray Fillet, Wave Warrior puts a counter on itself
  6. Legolas Greenleaf — When Sakashima the Impostor enters, Legolas Greenleaf puts a counter on a permanent
  7. The Neutrinos — When Sakashima the Impostor enters, The Neutrinos gets +1/+0
  8. Wingnut, Bat on the Belfry — When Sakashima the Impostor enters, Wingnut, Bat on the Belfry grants flying, haste and menace
  9. Aetherstorm Roc — When Aetherstorm Roc enters because Sakashima the Impostor copies it, its ability triggers again
  10. Raphael, Most Attitude — When Sakashima the Impostor enters, Raphael, Most Attitude exiles a card from your library

308 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Sakashima the Impostor is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters because Sakashima the Impostor copies it, its ability triggers again
  2. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Sakashima the Impostor enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  3. Ivora, Insatiable Heir — When Ivora, Insatiable Heir enters because Sakashima the Impostor copies it, its ability triggers again

43 other cards care about it too. These are the ones with the most connections.