The Eighth Doctor

The Eighth Doctor

Legendary Creature — Time Lord Doctor

Mana cost: {4}{W}{U}

How we read this card

When The Eighth Doctor enters, mill three cards.

triggered — mills a card

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

static — brings a card back

static — grants a keyword

What we read on this card

Causes: mill a card, play a land, a land leaves a graveyard.

Cares about: a land in a graveyard.

Works well with

hits creature — 790 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put The Eighth Doctor onto the battlefield from your library
  2. Polymorph — Polymorph can put The Eighth Doctor onto the battlefield from your library
  3. Proteus Staff — Proteus Staff can put The Eighth Doctor onto the battlefield from your library
  4. Synthetic Destiny — Synthetic Destiny can put The Eighth Doctor onto the battlefield from your library
  5. Mass Polymorph — Mass Polymorph can put The Eighth Doctor onto the battlefield from your library

5 other cards care about it too. These are the ones with the most connections.

a land is played — 17 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When a land plays a land thanks to The Eighth Doctor:

  1. The Endstone — draws you 1 card
  2. Horn of Greed — makes a player draw 1 card
  3. City of Traitors — sacrifices itself

1 other card cares about it too. These are the ones with the most connections.

put a land into a graveyard — 192 cards in The Eighth Doctor's colors can cause this.

  1. Cephalid Coliseum — Cephalid Coliseum puts cards into the graveyard that The Eighth Doctor can bring back
  2. Urza's Saga — When Urza's Saga is in the graveyard, The Eighth Doctor can bring it back
  3. Magus of the Balance — Magus of the Balance puts cards into the graveyard that The Eighth Doctor can bring back
  4. Inventors' Fair — When Inventors' Fair is in the graveyard, The Eighth Doctor can bring it back
  5. Restore Balance — Restore Balance puts cards into the graveyard that The Eighth Doctor can bring back
  6. Sequestered Stash — Sequestered Stash puts cards into the graveyard that The Eighth Doctor can bring back
  7. The Tabernacle at Pendrell Vale — When The Tabernacle at Pendrell Vale is in the graveyard, The Eighth Doctor can bring it back
  8. Dreamscape Artist — Dreamscape Artist puts cards into the graveyard that The Eighth Doctor can bring back
  9. Soldevi Sage — Soldevi Sage puts cards into the graveyard that The Eighth Doctor can bring back
  10. Dark Depths — When Dark Depths is in the graveyard, The Eighth Doctor can bring it back

182 other cards cause it too. These are the ones with the most connections.

anything leaves a graveyard — 716 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When a land leaves a graveyard thanks to The Eighth Doctor:

  1. On Wings of Gold — makes a token
  2. Owlin Historian — gets +1/+1

a card in a graveyard — 2,488 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

  1. Gale, Waterdeep Prodigy — The Eighth Doctor puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — The Eighth Doctor puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — The Eighth Doctor puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — The Eighth Doctor fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Enlightened Confidant — The Eighth Doctor puts cards into the graveyard that Enlightened Confidant can bring back
  6. Mindwhisker — The Eighth Doctor fills your graveyard toward the 7 or more cards Mindwhisker needs
  7. Barkform Harvester — The Eighth Doctor puts cards into the graveyard that Barkform Harvester can bring back
  8. Cybernetic Specialist — The Eighth Doctor puts cards into the graveyard that Cybernetic Specialist can bring back
  9. Picklock Prankster // Free the Fae — The Eighth Doctor puts cards into the graveyard that Picklock Prankster // Free the Fae can bring back
  10. Kirtar's Wrath — The Eighth Doctor fills your graveyard toward the 7 or more cards Kirtar's Wrath needs

137 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 2,488 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When a card hits the graveyard thanks to The Eighth Doctor:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Energy Field — sacrifices itself

a creature attacks — 6,349 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When The Eighth Doctor attacks:

  1. Adaptive Omnitool — searches a library
  2. Kindred Discovery — draws you 1 card
  3. Screaming Swarm — mills a card
  4. Imperious Mindbreaker — mills a card
  5. Staff of Titania — makes a token
  6. Glory Bearers — gives +0/+1
  7. Saw — sacrifices a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Super-Soldier Serum — triggers
  10. Throwing Knife — sacrifices itself

77 other cards care about it too. These are the ones with the most connections.

anything attacks — 6,349 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When The Eighth Doctor attacks:

  1. ED-E, Lonesome Eyebot — puts a quest counter on itself
  2. Surgical Suite // Hospital Room — puts a counter on a creature
  3. Madame Web, Clairvoyant — mills a card
  4. Apothecary White — makes a token
  5. Adeline, Resplendent Cathar — makes a token
  6. Dalkovan Encampment — makes 2 tokens
  7. Salvation Colossus — gives +2/+2
  8. Guide of Souls — triggers
  9. Gossip's Talent — triggers
  10. Warren Warleader — triggers

29 other cards care about it too. These are the ones with the most connections.

a creature blocks — 6,349 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When The Eighth Doctor blocks:

  1. Barrow-Blade — strips abilities
  2. Noble Stand — gains you 2 life
  3. Battle Cry — gives +0/+1
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature
  6. Shield of the Righteous — triggers

4 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 6,349 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When The Eighth Doctor attacks:

  1. Basri Ket — makes a token
  2. Militia's Pride — makes a token

a creature deals combat damage — 6,349 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

  1. Antagonist Incorporator — When The Eighth Doctor deals combat damage, Antagonist Incorporator makes a token

86 other cards care about it too. These are the ones with the most connections.

a creature is cast — 6,370 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When The Eighth Doctor is cast:

  1. God-Eternal Oketra — makes a token
  2. Oketra's Monument — makes a token
  3. Kozilek's Unsealing — makes 2 tokens
  4. Oltec Matterweaver — triggers
  5. Pure Reflection — kills a Reflection
  6. Flickering Hound — flickers a creature you control

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 7,093 cards in The Eighth Doctor's colors can cause this (The Eighth Doctor is one).

When The Eighth Doctor enters:

  1. Ray Fillet, Wave Warrior — puts a counter on itself
  2. Aetherstorm Roc — puts a counter on a permanent you control

130 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 10,721 cards in The Eighth Doctor's colors can cause this.

When The Eighth Doctor:

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Mirrorpool — enters because Mirrorpool copies it, its ability triggers again
  3. Endless Sands — enters thanks to Endless Sands, it mills a card
  4. Northampton Farm — enters thanks to Northampton Farm, it mills a card

14 other cards care about it too. These are the ones with the most connections.