Amok Time

Amok Time

Enchantment — Saga

Not yet released — 13 Nov 2026

Mana cost: {2}{G}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Target creature you control fights up to one target creature an opponent controls.

triggered —

You gain 3 life.

triggered — gains you 3 life

Return target creature card from your graveyard to your hand.

triggered — brings a card back

Causes: a creature deals noncombat damage, gain life, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (Amok Time is one).

When Amok Time is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

an enchantment is sacrificed — 588 cards in the game can cause this (Amok Time is one).

  1. Narci, Fable Singer — When you sacrifice Amok Time, Narci, Fable Singer draws you 1 card

an enchantment in a graveyard — 983 cards in the game can cause this (Amok Time is one).

When Amok Time is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Amok Time is one).

When Amok Time is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Amok Time is one).

When a creature leaves a graveyard thanks to Amok Time:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a creature deals noncombat damage — 1,420 cards in the game can cause this (Amok Time is one).

When a creature deals noncombat damage thanks to Amok Time:

  1. Soul Link — gains you that much life
  2. Tandem Lookout — draws you 1 card
  3. Armadillo Cloak — gains you that much life
  4. Vampiric Link — gains you that much life
  5. Spirit Loop — gains you that much life
  6. Spirit Link — gains you that much life
  7. Guilty Conscience — deals that much damage
  8. Visions of Brutality — makes a player lose life equal to that much
  9. Arm with Aether — triggers

13 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Amok Time is one).

When Amok Time gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Amok Time is one).

When a creature leaves a graveyard thanks to Amok Time:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Kirol, History Buff // Pack a Punch — becomes prepared

15 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Amok Time is one).

  1. Charnelhoard Wurm — When Amok Time is in the graveyard, Charnelhoard Wurm can bring it back

443 other cards care about it too. These are the ones with the most connections.