Arcane Investigator

Arcane Investigator

Creature — Elf Wizard

Mana cost: {1}{U}

How we read this card

Roll a d20.

activated {5}{U} —

1—9 | Draw a card.

static — draws you 1 card

10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

static — puts cards into your hand

Causes: roll a die, draw a card.

Cares about: nothing.

Works well with

a die is rolled — 88 cards in the game can cause this (Arcane Investigator is one).

When Arcane Investigator rolls a die:

  1. Vrondiss, Rage of Ancients — deals 1 damage
  2. Feywild Trickster — makes a token
  3. The Space Family Goblinson — puts a +1/+1 counter on itself
  4. Brazen Dwarf — deals 1 damage
  5. Wyll, Blade of Frontiers — puts a +1/+1 counter on itself
  6. Farideh, Devil's Chosen — grants flying and menace
  7. Vexing Puzzlebox — puts the result charge counters on itself
  8. Barbarian Class — gives +2/+0
  9. Xenosquirrels — triggers
  10. Priority Boarding — triggers

an Elf attacks — 723 cards in the game can cause this (Arcane Investigator is one).

When Arcane Investigator attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Arcane Investigator is one).

  1. Wirewood Hivemaster — When Arcane Investigator enters, Wirewood Hivemaster makes a token

an Elf enters the battlefield — 752 cards in the game can cause this (Arcane Investigator is one).

When Arcane Investigator enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Elvish Vanguard — puts a +1/+1 counter on itself
  4. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  5. Woodland Weavemaster — gets +1/+1
  6. High Perfect Morcant — puts a counter on a permanent an opponent controls
  7. Maralen, Fae Ascendant — exiles a card from an opponent's library

1 other card cares about it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Arcane Investigator is one).

  1. Inalla, Archmage Ritualist — When Arcane Investigator enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Arcane Investigator is one).

  1. Diviner's Wand — When Arcane Investigator enters, Diviner's Wand triggers

a card is drawn — 3,815 cards in the game can cause this (Arcane Investigator is one).

When Arcane Investigator makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Arcane Investigator is one).

When Arcane Investigator attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Arcane Investigator is one).

When Arcane Investigator attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

184 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Arcane Investigator is one).

  1. Tide of War — When Arcane Investigator blocks, Tide of War sacrifices a creature

27 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Arcane Investigator is one).

When Arcane Investigator enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

314 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Arcane Investigator is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Arcane Investigator enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.