Archmage of Runes

Archmage of Runes

Creature — Giant Wizard

Mana cost: {3}{U}{U}

How we read this card

Instant and sorcery spells you cast cost {1} less to cast.

static — costs 1 less

Whenever you cast an instant or sorcery spell, draw a card.

triggered — draws you 1 card

Causes: draw a card.

Cares about: an instant is cast, a sorcery is cast, an instant it makes cheaper to cast, a sorcery it makes cheaper to cast.

Works well with

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Archmage of Runes is one).

  1. Inalla, Archmage Ritualist — When Archmage of Runes enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Archmage of Runes is one).

  1. Diviner's Wand — When Archmage of Runes enters, Diviner's Wand triggers

a Wizard creature it grants abilities to — 1,269 cards in the game can cause this.

  1. Astrologian's Planisphere — Astrologian's Planisphere gives Archmage of Runes an extra ability

1,268 other cards cause it too. These are the ones with the most connections.

a Wizard creature it grants types to — 1,269 cards in the game can cause this.

  1. Blue Mage's Cane — Blue Mage's Cane gives Archmage of Runes an extra creature type

1,268 other cards cause it too. These are the ones with the most connections.

cast a sorcery — 3,720 cards in the game can cause this.

  1. Glamdring — When an instant is cast thanks to Glamdring, Archmage of Runes draws you 1 card
  2. Mission Briefing — When Mission Briefing is cast, Archmage of Runes draws you 1 card
  3. Sorcerous Squall — When Sorcerous Squall is cast, Archmage of Runes draws you 1 card
  4. Eye of the Storm — When an instant is cast thanks to Eye of the Storm, Archmage of Runes draws you 1 card
  5. Spectral Arcanist — When an instant is cast thanks to Spectral Arcanist, Archmage of Runes draws you 1 card
  6. Jace, Vryn's Prodigy // Jace, Telepath Unbound — When an instant is cast thanks to Jace, Vryn's Prodigy // Jace, Telepath Unbound, Archmage of Runes draws you 1 card
  7. Diviner of Mist — When an instant is cast thanks to Diviner of Mist, Archmage of Runes draws you 1 card
  8. Jace's Mindseeker — When an instant is cast thanks to Jace's Mindseeker, Archmage of Runes draws you 1 card
  9. Treasure Keeper — When an instant is cast thanks to Treasure Keeper, Archmage of Runes draws you 1 card
  10. Helmut Zemo, Mastermind — When an instant is cast thanks to Helmut Zemo, Mastermind, Archmage of Runes draws you 1 card

3,710 other cards cause it too. These are the ones with the most connections.

an instant it makes cheaper to cast — 3,773 cards in the game can cause this (Archmage of Runes is one).

Archmage of Runes reduces what:

  1. Start // Finish — costs
  2. Consecrate // Consume — costs
  3. Farm // Market — costs
  4. Fuss // Bother — costs
  5. Flotsam // Jetsam — costs
  6. Thrash // Threat — costs
  7. Cease // Desist — costs
  8. Incubation // Incongruity — costs

3,765 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Archmage of Runes is one).

When Archmage of Runes makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Ominous Seas — puts a foreshadow counter on itself
  7. Dream Trawler — gets +1/+0
  8. Iron Man, Armored Avenger — puts a counter on a creature
  9. The Astonishing Ant-Man — puts a +1/+1 counter on itself
  10. Psychosis Crawler — makes each opponent lose 1 life

57 other cards care about it too. These are the ones with the most connections.

cast an instant — 3,931 cards in the game can cause this.

  1. Theoretical Duplication — When Theoretical Duplication is cast, Archmage of Runes draws you 1 card
  2. Picklock Prankster // Free the Fae — When Picklock Prankster // Free the Fae is cast, Archmage of Runes draws you 1 card
  3. Into the Story — When Into the Story is cast, Archmage of Runes draws you 1 card
  4. Rite of Undoing — When Rite of Undoing is cast, Archmage of Runes draws you 1 card
  5. Will of the Naga — When Will of the Naga is cast, Archmage of Runes draws you 1 card
  6. Logic Knot — When Logic Knot is cast, Archmage of Runes draws you 1 card
  7. Dig Through Time — When Dig Through Time is cast, Archmage of Runes draws you 1 card
  8. Complete the Circuit — When Complete the Circuit is cast, Archmage of Runes draws you 1 card
  9. Synthetic Destiny — When Synthetic Destiny is cast, Archmage of Runes draws you 1 card
  10. Sudden Insight — When Sudden Insight is cast, Archmage of Runes draws you 1 card

3,921 other cards cause it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Archmage of Runes is one).

When Archmage of Runes attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Grim Javelineer — gives +1/+0
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers
  8. Banon, the Returners' Leader — draws and discards
  9. Toph, Earthbending Master — puts a counter on a permanent
  10. Three Dog, Galaxy News DJ — sacrifices an Aura

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Archmage of Runes is one).

When Archmage of Runes attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

190 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Archmage of Runes is one).

When Archmage of Runes blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Barrow-Blade — strips abilities
  4. Heat of Battle — deals 1 damage
  5. Battle Strain — deals 1 damage
  6. Favor of the Woods — gains you 3 life
  7. Tide of War — sacrifices a creature
  8. Dead-Iron Sledge — kills a creature
  9. Dwindle — kills a creature
  10. Shield of the Righteous — triggers

19 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Archmage of Runes is one).

When Archmage of Runes attacks:

  1. Mardu Ascendancy — makes a token
  2. Basri Ket — makes a token
  3. Militia's Pride — makes a token

a creature enters the battlefield — 19,800 cards in the game can cause this (Archmage of Runes is one).

When Archmage of Runes enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

334 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Archmage of Runes is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Archmage of Runes enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

81 other cards care about it too. These are the ones with the most connections.