Archnemesis

Archnemesis

Enchantment — Aura

Mana cost: {1}{U}{B}

How we read this card

Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.

triggered — makes each opponent lose 2 life

triggered — draws you 1 card

triggered — gains you 2 life

triggered — drains each opponent

Whenever a player attacks you, you may attach this Aura to that player.

triggered —

Causes: make a player lose life, draw a card, gain life, an Aura becomes attached.

Cares about: nothing.

Works well with

an Aura enters the battlefield — 1,257 cards in the game can cause this (Archnemesis is one).

When Archnemesis enters:

  1. Tanglespan Lookout — draws you 1 card
  2. Chishiro, the Shattered Blade — makes a token

2 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Archnemesis is one).

When Archnemesis gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Archnemesis is one).

When Archnemesis makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Oath of Lim-Dûl — sacrifices an enchantment

46 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Archnemesis is one).

When Archnemesis is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Archnemesis is one).

  1. Historian's Boon — When Archnemesis enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Archnemesis is one).

When Archnemesis enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

65 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Archnemesis is one).

When Archnemesis makes a player draw a card:

  1. Stark's Ingenuity — puts a counter on a creature
  2. Teferi's Tutelage — mills a card
  3. Temmet, Naktamun's Will — gives +1/+1
  4. Niv-Mizzet, Parun — deals 1 damage
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Archnemesis is one).

  1. Nature's Wrath — When Archnemesis enters, Nature's Wrath makes a player sacrifice an Island or permanent

27 other cards care about it too. These are the ones with the most connections.