edhseer Commander synergy, explained
Enchantment — Aura
Mana cost: {1}{U}{B}
Enchant opponent
Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life.
triggered — makes each opponent lose 2 life
triggered — draws you 1 card
triggered — gains you 2 life
triggered — drains each opponent
Whenever a player attacks you, you may attach this Aura to that player.
triggered —
Causes: make a player lose life, draw a card, gain life, an Aura becomes attached.
Cares about: nothing.
an Aura enters the battlefield — 1,257 cards in the game can cause this (Archnemesis is one).
When Archnemesis enters:
2 other cards care about it too. These are the ones with the most connections.
life is gained — 2,076 cards in the game can cause this (Archnemesis is one).
When Archnemesis gains life:
84 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Archnemesis is one).
When Archnemesis makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Archnemesis is one).
When Archnemesis is cast:
255 other cards care about it too. These are the ones with the most connections.
a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Archnemesis is one).
an enchantment enters the battlefield — 3,743 cards in the game can cause this (Archnemesis is one).
When Archnemesis enters:
65 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Archnemesis is one).
When Archnemesis makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Archnemesis is one).
27 other cards care about it too. These are the ones with the most connections.