Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

Legendary Creature — Rat Warlock

Mana cost: {3}{B}

How we read this card

Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.

triggered — gives +X/+X, where X is the number of Rats you control

triggered — gives +X/+X, where X is the number of Rats you control

At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand.

triggered — mills a card

triggered — brings a card back

What a deck led by this card wants

Causes: mill a card, a Rat creature leaves a graveyard.

Cares about: an end step, a Rat you control, a Rat creature in a graveyard.

Works well with

put a Rat creature into a graveyard — 2 cards in the game can cause this.

  1. Swarmyard Massacre — Swarmyard Massacre puts cards into the graveyard that Ashcoat of the Shadow Swarm can bring back
  2. Nezumi Shadow-Watcher — When Nezumi Shadow-Watcher is in the graveyard, Ashcoat of the Shadow Swarm can bring it back

a Rat attacks — 162 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

  1. Persistent Marshstalker — When Ashcoat of the Shadow Swarm attacks, Persistent Marshstalker returns itself from the graveyard

a Rat enters the battlefield — 186 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

When Ashcoat of the Shadow Swarm enters:

  1. Wick, the Whorled Mind — makes a token
  2. Lord Skitter, Sewer King — hits a graveyard

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

When Ashcoat of the Shadow Swarm leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

When Ashcoat of the Shadow Swarm leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

Ashcoat of the Shadow Swarm:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

When a card hits the graveyard thanks to Ashcoat of the Shadow Swarm:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

When Ashcoat of the Shadow Swarm attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

When Ashcoat of the Shadow Swarm attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

194 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

  1. Tide of War — When Ashcoat of the Shadow Swarm blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

When Ashcoat of the Shadow Swarm enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

342 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Ashcoat of the Shadow Swarm is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Ashcoat of the Shadow Swarm enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

55 other cards care about it too. These are the ones with the most connections.