Awaken the Sleeper

Awaken the Sleeper

Sorcery

Mana cost: {3}{R}

How we read this card

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.

on-cast —

on-cast — untaps a permanent

on-cast — grants haste

on-cast —

Causes: take control of a creature, untap a creature, an Equipment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an Equipment in a graveyard — 37 cards in the game can cause this (Awaken the Sleeper is one).

Awaken the Sleeper puts cards into the graveyard that:

  1. Magnetic Snuffler — can bring back
  2. Ratonhnhaké꞉ton — can bring back
  3. Nahiri, the Lithomancer — can bring back
  4. Cid, Freeflier Pilot — can bring back
  5. Auriok Survivors — can bring back
  6. Forge Anew — can bring back

11 other cards care about it too. These are the ones with the most connections.

a creature untaps — 519 cards in the game can cause this (Awaken the Sleeper is one).

  1. Fishing Pole — When a creature untaps thanks to Awaken the Sleeper, Fishing Pole triggers

a sorcery is cast — 3,720 cards in the game can cause this (Awaken the Sleeper is one).

When Awaken the Sleeper is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Awaken the Sleeper is one).

  1. Oathkeeper, Takeno's Daisho — When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield thanks to Awaken the Sleeper, it exiles a creature

7 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Awaken the Sleeper is one).

  1. Gale, Waterdeep Prodigy — Awaken the Sleeper puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Awaken the Sleeper puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Awaken the Sleeper puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Awaken the Sleeper fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Victimize — Awaken the Sleeper puts cards into the graveyard that Victimize can bring back
  6. Bound // Determined — Awaken the Sleeper puts cards into the graveyard that Bound // Determined can bring back
  7. Enlightened Confidant — Awaken the Sleeper puts cards into the graveyard that Enlightened Confidant can bring back
  8. Tergrid, God of Fright // Tergrid's Lantern — Awaken the Sleeper puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  9. Aerith, Last Ancient — Awaken the Sleeper puts cards into the graveyard that Aerith, Last Ancient can bring back
  10. Sivriss, Nightmare Speaker — Awaken the Sleeper puts cards into the graveyard that Sivriss, Nightmare Speaker can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Awaken the Sleeper is one).

When an Equipment hits the graveyard thanks to Awaken the Sleeper:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Planar Void — hits a graveyard
  7. Measure of Wickedness — gives an opponent control of itself
  8. Energy Field — sacrifices itself

3 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Awaken the Sleeper is one).

When Awaken the Sleeper is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.