Cabal Archon

Cabal Archon

Creature — Human Cleric

Mana cost: {2}{B}

How we read this card

Target player loses 2 life and you gain 2 life.

activated {B}, Sacrifice a Cleric —

activated {B}, Sacrifice a Cleric — makes each opponent lose 2 life

activated {B}, Sacrifice a Cleric — gains you 2 life

activated {B}, Sacrifice a Cleric — drains each opponent

Causes: sacrifice a Cleric, a Cleric is put into a graveyard from the battlefield, make a player lose life, gain life.

Cares about: a Cleric to sacrifice.

Works well with

a Cleric is put into a graveyard from the battlefield — 36 cards in the game can cause this (Cabal Archon is one).

When you sacrifice a Cleric to Cabal Archon:

  1. Rotlung Reanimator — makes a token
  2. Orah, Skyclave Hierophant — brings a card back

a Cleric in a graveyard — 36 cards in the game can cause this (Cabal Archon is one).

  1. Misery Charm — Cabal Archon puts cards into the graveyard that Misery Charm can bring back

1 other card cares about it too. These are the ones with the most connections.

a Cleric enters the battlefield — 722 cards in the game can cause this (Cabal Archon is one).

  1. Cleric of Life's Bond — When Cabal Archon enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Cabal Archon is one).

When Cabal Archon gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Cabal Archon is one).

When Cabal Archon makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Nesting Bot — raises your speed
  9. Howlsquad Heavy — raises your speed
  10. Oath of Lim-Dûl — sacrifices an enchantment

46 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Cabal Archon is one).

  1. Gorbag of Minas Morgul — When you sacrifice a Cleric to Cabal Archon, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Cabal Archon is one).

When Cabal Archon enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Cabal Archon is one).

  1. Long Feng, Grand Secretariat — When you sacrifice a Cleric to Cabal Archon, Long Feng, Grand Secretariat puts a counter on a creature

13 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Cabal Archon is one).

  1. Gale, Waterdeep Prodigy — Cabal Archon puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Transplant Theorist — Cabal Archon puts cards into the graveyard that Transplant Theorist can bring back
  3. Heart-Shaped Herb — Cabal Archon puts cards into the graveyard that Heart-Shaped Herb can bring back
  4. Wayward Angel — Cabal Archon fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — Cabal Archon puts cards into the graveyard that Rescue from the Underworld can bring back
  6. Victimize — Cabal Archon puts cards into the graveyard that Victimize can bring back
  7. Bound // Determined — Cabal Archon puts cards into the graveyard that Bound // Determined can bring back
  8. Enlightened Confidant — Cabal Archon puts cards into the graveyard that Enlightened Confidant can bring back
  9. Tergrid, God of Fright // Tergrid's Lantern — Cabal Archon puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  10. Aerith, Last Ancient — Cabal Archon puts cards into the graveyard that Aerith, Last Ancient can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Cabal Archon is one).

When a Cleric hits the graveyard thanks to Cabal Archon:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Cabal Archon is one).

When Cabal Archon attacks:

  1. Shaun, Father of Synths — makes a token
  2. Optimus Prime, Hero // Optimus Prime, Autobot Leader — puts a counter on a permanent
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature

128 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Cabal Archon is one).

When Cabal Archon is cast:

  1. God-Eternal Oketra — makes a token
  2. Bloodbond March — brings a card back

89 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Cabal Archon is one).

  1. Samwise Gamgee — When Cabal Archon enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Cabal Archon is one).

When Cabal Archon enters, Enduring:

  1. Enduring Innocence — Innocence draws you 1 card
  2. Enduring Courage — Courage gives +2/+0

362 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Cabal Archon is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Cabal Archon enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

64 other cards care about it too. These are the ones with the most connections.