edhseer Commander synergy, explained
Sorcery
Mana cost: {4}{U}{U}
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
on-cast — bounce
on-cast — draws you 2 cards
on-cast —
Causes: a creature leaves the battlefield, draw a card, discard a card.
Cares about: nothing.
a card is discarded — 2,042 cards in the game can cause this (Calamitous Tide is one).
When Calamitous Tide makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Calamitous Tide is one).
When Calamitous Tide is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Calamitous Tide is one).
When Calamitous Tide makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Calamitous Tide is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Calamitous Tide is one).
When a creature leaves the battlefield thanks to Calamitous Tide:
25 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Calamitous Tide is one).
434 other cards care about it too. These are the ones with the most connections.
anything goes to a graveyard — 7,589 cards in the game can cause this (Calamitous Tide is one).
When a card hits the graveyard thanks to Calamitous Tide:
7 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Calamitous Tide is one).
When Calamitous Tide is cast:
5 other cards care about it too. These are the ones with the most connections.