Celestine, the Living Saint

Celestine, the Living Saint

Legendary Creature — Human Warrior

Mana cost: {4}{W}

How we read this card

Flying, lifelink
At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

triggered — brings a card back

What a deck led by this card wants

Causes: put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: an end step, a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Celestine is one).

When Celestine, the Living Saint leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a Warrior attacks — 1,319 cards in the game can cause this (Celestine is one).

  1. Najeela, the Blade-Blossom — When Celestine, the Living Saint attacks, Najeela, the Blade-Blossom makes a token

a Warrior deals combat damage — 1,319 cards in the game can cause this (Celestine is one).

  1. Raiders' Spoils — When Celestine, the Living Saint deals combat damage, Raiders' Spoils makes you lose life

a Warrior it applies speed increase to — 1,331 cards in the game can cause this.

  1. Kor Blademaster — Kor Blademaster gives Celestine, the Living Saint haste

1,330 other cards cause it too. These are the ones with the most connections.

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Celestine is one).

  1. Obsidian Battle-Axe — When Celestine, the Living Saint enters, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (Celestine is one).

When Celestine, the Living Saint enters:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

life is gained — 2,076 cards in the game can cause this (Celestine is one).

When Celestine, the Living Saint gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Celestine is one).

When Celestine, the Living Saint leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Celestine is one).

When Celestine, the Living Saint enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Celestine is one).

When Celestine, the Living Saint attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

123 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Celestine is one).

  1. Adaptive Omnitool — When Celestine, the Living Saint attacks, Adaptive Omnitool searches a library

191 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Celestine is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to Celestine, the Living Saint, it puts a counter on a creature or Vehicle
  2. Goblin Goliath — When Goblin Goliath enters thanks to Celestine, the Living Saint, it makes a token
  3. Slash, Reptile Rampager — When Celestine, the Living Saint enters, Slash, Reptile Rampager deals 2 damage
  4. Gimli of the Glittering Caves — When Celestine, the Living Saint enters, Gimli of the Glittering Caves puts counters on a permanent
  5. Ray Fillet, Wave Warrior — When Celestine, the Living Saint enters, Ray Fillet, Wave Warrior puts a counter on itself
  6. Legolas Greenleaf — When Celestine, the Living Saint enters, Legolas Greenleaf puts a counter on a permanent
  7. Aetherstorm Roc — When Celestine, the Living Saint enters, Aetherstorm Roc puts a counter on a permanent you control

317 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Celestine is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Celestine, the Living Saint enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

47 other cards care about it too. These are the ones with the most connections.