Consuming Tide

Consuming Tide

Sorcery

Mana cost: {2}{U}{U}

How we read this card

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

on-cast — bounce

on-cast — draws you cards

Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, draw a card.

Cares about: nothing.

Works well with

an enchantment leaves the battlefield — 1 card in the game can cause this (Consuming Tide is one).

  1. Dual Nature — When Dual Nature leaves the battlefield thanks to Consuming Tide, it exiles an enchantment

anything leaves the battlefield — 1 card in the game can cause this (Consuming Tide is one).

  1. Toothy, Imaginary Friend — When Toothy, Imaginary Friend leaves the battlefield thanks to Consuming Tide, it draws you cards
  2. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Consuming Tide, it triggers

an artifact leaves the battlefield — 1,680 cards in the game can cause this (Consuming Tide is one).

  1. Sludge Strider — When an artifact leaves the battlefield thanks to Consuming Tide, Sludge Strider makes a player lose 1 life

a sorcery is cast — 3,720 cards in the game can cause this (Consuming Tide is one).

When Consuming Tide is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Consuming Tide is one).

When Consuming Tide makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Consuming Tide is one).

When a creature leaves the battlefield thanks to Consuming Tide:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Consuming Tide is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Consuming Tide, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Extractor Demon — When a creature leaves the battlefield thanks to Consuming Tide, Extractor Demon mills a card
  3. Aang, Airbending Master — When a creature leaves the battlefield thanks to Consuming Tide, Aang, Airbending Master puts a counter on a permanent
  4. Dour Port-Mage — When a creature leaves the battlefield thanks to Consuming Tide, Dour Port-Mage draws you 1 card
  5. Vela the Night-Clad — When a creature leaves the battlefield thanks to Consuming Tide, Vela the Night-Clad makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — When a creature leaves the battlefield thanks to Consuming Tide, Taeko, the Patient Avalanche scries
  7. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Consuming Tide, it triggers
  8. Funeral March — When a creature leaves the battlefield thanks to Consuming Tide, Funeral March makes a player sacrifice a creature
  9. Sally Sparrow — When a creature leaves the battlefield thanks to Consuming Tide, Sally Sparrow triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — When a creature leaves the battlefield thanks to Consuming Tide, Aang, at the Crossroads // Aang, Destined Savior triggers

19 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Consuming Tide is one).

When Consuming Tide is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.