edhseer Commander synergy, explained
Sorcery
Mana cost: {2}{U}{U}
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
on-cast — bounce
on-cast — draws you cards
Causes: an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, draw a card.
Cares about: nothing.
an enchantment leaves the battlefield — 1 card in the game can cause this (Consuming Tide is one).
anything leaves the battlefield — 1 card in the game can cause this (Consuming Tide is one).
an artifact leaves the battlefield — 1,680 cards in the game can cause this (Consuming Tide is one).
a sorcery is cast — 3,720 cards in the game can cause this (Consuming Tide is one).
When Consuming Tide is cast:
424 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Consuming Tide is one).
When Consuming Tide makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Consuming Tide is one).
When a creature leaves the battlefield thanks to Consuming Tide:
1 other card cares about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Consuming Tide is one).
19 other cards care about it too. These are the ones with the most connections.
anything is cast — 31,128 cards in the game can cause this (Consuming Tide is one).
When Consuming Tide is cast:
5 other cards care about it too. These are the ones with the most connections.