Deathless Behemoth

Creature — Eldrazi

Produces: an Eldrazi or Scion being sacrificed, an Eldrazi or Scion dying, anything leaving the battlefield.

Cares about: nothing.

Partners

5 cards can cause an Eldrazi being sacrificed.

  1. Writhing Chrysalis — When Deathless Behemoth sacrifices something, Writhing Chrysalis puts counters on a permanent

5 cards can cause an Eldrazi dying.

  1. Idol of False Gods — When Deathless Behemoth dies, Idol of False Gods puts a counter on a permanent

2,996 cards can cause anything being sacrificed.

  1. Gorbag of Minas Morgul — When Deathless Behemoth sacrifices something, Gorbag of Minas Morgul triggers

4,505 cards can cause anything dying.

  1. Creature Bond — When Deathless Behemoth dies, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When Deathless Behemoth dies, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When Deathless Behemoth dies, Turn Inside Out triggers

8,112 cards can cause anything leaving the battlefield.

  1. Fang, Fearless l'Cie — When Deathless Behemoth leaves a graveyard, Fang, Fearless l'Cie draws you cards
  2. Quintorius, Field Historian — When Deathless Behemoth leaves a graveyard, Quintorius, Field Historian makes a token
  3. Ark of Hunger — When Deathless Behemoth leaves a graveyard, Ark of Hunger deals 1 damage

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →