Din of the Fireherd

Din of the Fireherd

Sorcery

Mana cost: {5}{B/R}{B/R}{B/R}

How we read this card

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.

on-cast — makes a token

on-cast —

on-cast —

Causes: create an Elemental creature token, put an Elemental creature token onto the battlefield, sacrifice a creature, a creature dies, sacrifice a land, a land is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

a land in a graveyard — 634 cards in the game can cause this (Din of the Fireherd is one).

Din of the Fireherd puts cards into the graveyard that:

  1. Dredger's Insight — can bring back
  2. Bramble Familiar // Fetch Quest — can bring back
  3. Dread Tiller — can bring back
  4. Lluwen, Imperfect Naturalist — can bring back
  5. Smuggler's Surprise — can bring back
  6. Mikey & Mona, Mutant Sitters — can bring back
  7. Pulse of Murasa — can bring back
  8. Sparring Dummy — can bring back
  9. Waking the Trolls — can bring back
  10. Soul of Windgrace — can bring back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Din of the Fireherd is one).

When a land is put into a graveyard from the battlefield thanks to Din of the Fireherd:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

an Elemental enters the battlefield — 754 cards in the game can cause this (Din of the Fireherd is one).

When an Elemental enters thanks to Din of the Fireherd:

  1. Champion of the Path — deals its power damage
  2. Risen Reef — puts a land onto the battlefield

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Din of the Fireherd is one).

  1. Fumulus, the Infestation — When a creature is sacrificed thanks to Din of the Fireherd, Fumulus, the Infestation makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is sacrificed — 1,741 cards in the game can cause this (Din of the Fireherd is one).

When a creature is sacrificed thanks to Din of the Fireherd:

  1. Caesar, Legion's Emperor — makes 2 tokens
  2. Malik, Grim Manipulator — makes a token
  3. Thraximundar — puts a +1/+1 counter on itself
  4. Legate Lanius, Caesar's Ace — puts a +1/+1 counter on itself
  5. Zodiark, Umbral God — puts a +1/+1 counter on itself
  6. Evin, Waterdeep Opportunist — makes a token
  7. Mortician Beetle — puts a +1/+1 counter on itself

23 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Kethek, Crucible Goliath — Din of the Fireherd makes fodder for Kethek, Crucible Goliath
  2. Industrial Advancement — Din of the Fireherd makes fodder for Industrial Advancement
  3. Divergent Transformations — Din of the Fireherd makes fodder for Divergent Transformations
  4. Transmogrify — Din of the Fireherd makes fodder for Transmogrify

2,716 other cards cause it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Din of the Fireherd is one).

Din of the Fireherd puts cards into the graveyard that:

  1. Chainer, Dementia Master — can bring back
  2. The Deck of Many Things — can bring back
  3. Afterlife from the Loam — can bring back
  4. Crypt Champion — can bring back
  5. Victor, Valgavoth's Seneschal — can bring back
  6. Push // Pull — can bring back
  7. Vivien on the Hunt — can bring back
  8. Virtus's Maneuver — can bring back
  9. Quest for the Necropolis — can bring back
  10. Sheoldred // The True Scriptures — can bring back

799 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Din of the Fireherd is one).

When a creature dies thanks to Din of the Fireherd:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Magus of the Bridge — exiles itself
  8. Koh, the Face Stealer — exiles it

62 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Din of the Fireherd is one).

When a creature dies thanks to Din of the Fireherd:

  1. Journey to Eternity // Atzal, Cave of Eternity — brings a card back
  2. Avatar Destiny — mills a card
  3. Blood Spatter Analysis — mills a card

465 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Din of the Fireherd is one).

  1. Krile Baldesion — When Din of the Fireherd is cast, Krile Baldesion brings a card back

433 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Din of the Fireherd is one).

  1. Liliana the Repentant — When an Elemental enters thanks to Din of the Fireherd, Liliana the Repentant mills a card

499 other cards care about it too. These are the ones with the most connections.