Drainpipe Vermin

Drainpipe Vermin

Creature — Rat

Mana cost: {B}

How we read this card

When this creature dies, you may pay {B}. If you do, target player discards a card.

triggered —

Causes: discard a card.

Cares about: nothing.

Works well with

a Rat attacks — 162 cards in the game can cause this (Drainpipe Vermin is one).

  1. Persistent Marshstalker — When Drainpipe Vermin attacks, Persistent Marshstalker returns itself from the graveyard

a Rat enters the battlefield — 186 cards in the game can cause this (Drainpipe Vermin is one).

When Drainpipe Vermin enters:

  1. Wick, the Whorled Mind — makes a token
  2. Lord Skitter, Sewer King — hits a graveyard

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Drainpipe Vermin is one).

When Drainpipe Vermin makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Drainpipe Vermin is one).

  1. Samwise Gamgee — Drainpipe Vermin puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Drainpipe Vermin puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Drainpipe Vermin puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Drainpipe Vermin puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Drainpipe Vermin puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Drainpipe Vermin puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Drainpipe Vermin puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Drainpipe Vermin fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Drainpipe Vermin puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Drainpipe Vermin puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Drainpipe Vermin is one).

When a card hits the graveyard thanks to Drainpipe Vermin:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Drainpipe Vermin is one).

When Drainpipe Vermin attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Drainpipe Vermin is one).

When Drainpipe Vermin attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

191 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Drainpipe Vermin is one).

When Drainpipe Vermin blocks:

  1. Tide of War — sacrifices a creature
  2. Dead-Iron Sledge — kills a creature

28 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Drainpipe Vermin is one).

When Drainpipe Vermin enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Wingnut, Bat on the Belfry — grants flying, haste and menace
  6. Aetherstorm Roc — puts a counter on a permanent you control
  7. Raphael, Most Attitude — exiles a card from your library

343 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Drainpipe Vermin is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Drainpipe Vermin enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

58 other cards care about it too. These are the ones with the most connections.