edhseer Commander synergy, explained
Creature — Spirit Soldier // Enchantment — Aura
Mana cost: {1}{W}
Disturb {3}{W}
Enchant creature
Enchanted creature gets +2/+2.
static — gives +2/+2
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
static —
Causes: exile a card, anything leaves the battlefield.
Cares about: nothing.
a nontoken Spirit deals combat damage — 725 cards in the game can cause this (Drogskol Infantry is one).
a nontoken Spirit enters the battlefield — 727 cards in the game can cause this (Drogskol Infantry is one).
a Spirit enters the battlefield — 863 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments enters:
a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Drogskol Infantry is one).
anything is exiled — 2,497 cards in the game can cause this (Drogskol Infantry is one).
1 other card cares about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments leaves the battlefield:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments leaves the battlefield:
21 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments attacks:
115 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments blocks:
23 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Drogskol Infantry is one).
196 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments attacks:
a creature is cast — 18,010 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments is cast:
89 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Drogskol Infantry is one).
When Drogskol Infantry // Drogskol Armaments enters:
306 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Drogskol Infantry is one).
43 other cards care about it too. These are the ones with the most connections.