Dusk // Dawn

Dusk // Dawn

Sorcery // Sorcery

Mana cost: {2}{W}{W} // {3}{W}{W}

How we read this card

Destroy all creatures with power 3 or greater.

on-cast —

Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.

on-cast — brings a card back

Causes: a creature dies, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Dusk is one).

  1. Chainer, Dementia Master — When Chainer, Dementia Master leaves the battlefield thanks to Dusk // Dawn, it exiles a Nightmare

1 other card cares about it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Dusk is one).

When a creature leaves a graveyard thanks to Dusk // Dawn:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Dusk is one).

When a creature leaves a graveyard thanks to Dusk // Dawn:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this (Dusk is one).

Dusk // Dawn puts cards into the graveyard that:

  1. Havengul Lich — can bring back
  2. Liliana the Repentant — can bring back
  3. Paleoloth — can bring back
  4. Chainer, Nightmare Adept — can bring back
  5. Banon, the Returners' Leader — can bring back
  6. Surgical Suite // Hospital Room — can bring back
  7. Sword of Light and Shadow — can bring back
  8. Necromantic Thirst — can bring back
  9. Krile Baldesion — can bring back
  10. Extus, Oriq Overlord // Awaken the Blood Avatar — can bring back

798 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Dusk is one).

When a creature dies thanks to Dusk // Dawn:

  1. Zahur, Glory's Past — makes a token
  2. Vraska, the Silencer — brings a card back
  3. Liesa, Forgotten Archangel — brings a card back
  4. Avacyn, Angel of Horror — brings a card back
  5. Yedora, Grave Gardener — brings a card back
  6. Nim Deathmantle — brings a card back
  7. Valkyrie's Call — brings a card back
  8. Decaying Soil — brings a card back
  9. High-Society Hunter — draws you 1 card
  10. Overseer of the Damned — makes a token

60 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Dusk is one).

  1. Pious Evangel // Wayward Disciple — When a creature dies thanks to Dusk // Dawn, Pious Evangel // Wayward Disciple makes each opponent lose 1 life
  2. Daxos, Blessed by the Sun — When a creature dies thanks to Dusk // Dawn, Daxos, Blessed by the Sun gains you 1 life
  3. Elas il-Kor, Sadistic Pilgrim — When a creature dies thanks to Dusk // Dawn, Elas il-Kor, Sadistic Pilgrim makes each opponent lose 1 life
  4. Shriveling Rot — When a creature dies thanks to Dusk // Dawn, Shriveling Rot makes a player lose life equal to its toughness
  5. Meathook Massacre II — When a creature dies thanks to Dusk // Dawn, Meathook Massacre II brings a card back
  6. Pink Horror — When Pink Horror dies thanks to Dusk // Dawn, it makes 2 tokens
  7. Ashnod's Intervention — When a creature dies thanks to Dusk // Dawn, Ashnod's Intervention brings a card back
  8. Saffi Eriksdotter — When a creature dies thanks to Dusk // Dawn, Saffi Eriksdotter sacrifices itself
  9. Treacherous Vampire — When Treacherous Vampire dies thanks to Dusk // Dawn, it makes you lose life
  10. Cavalier of Thorns — When Cavalier of Thorns dies thanks to Dusk // Dawn, it exiles itself

451 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Dusk is one).

When Dusk // Dawn is cast:

  1. Cyclops Superconductor — gets +1/+1
  2. Jeskai Sage — gets +1/+1

432 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Dusk is one).

  1. Ninja Teen — When a creature leaves the battlefield thanks to Dusk // Dawn, Ninja Teen makes each opponent lose 1 life

31 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Dusk is one).

  1. Gerrard, Weatherlight Hero — When Gerrard, Weatherlight Hero dies thanks to Dusk // Dawn, it exiles itself

15 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Dusk is one).

  1. Havi, the All-Father — Dusk // Dawn fills your graveyard toward the 4 or more cards Havi, the All-Father needs
  2. Repentant Vampire — Dusk // Dawn fills your graveyard toward the 7 or more cards Repentant Vampire needs
  3. Athreos, Shroud-Veiled — Dusk // Dawn puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  4. Reborn Hero — Dusk // Dawn fills your graveyard toward the 7 or more cards Reborn Hero needs
  5. Treacherous Werewolf — Dusk // Dawn fills your graveyard toward the 7 or more cards Treacherous Werewolf needs

439 other cards care about it too. These are the ones with the most connections.