Elder Mastery

Elder Mastery

Enchantment — Aura

Mana cost: {3}{U}{B}{R}

How we read this card

Enchant creature
Enchanted creature gets +3/+3 and has flying.

static — gives +3/+3

static — grants a keyword

Whenever enchanted creature deals damage to a player, that player discards two cards.

triggered —

Causes: discard a card.

Cares about: a creature deals noncombat damage.

Works well with

an Aura enters the battlefield — 1,257 cards in the game can cause this (Elder Mastery is one).

When Elder Mastery enters:

  1. Tanglespan Lookout — draws you 1 card
  2. Chishiro, the Shattered Blade — makes a token

3 other cards care about it too. These are the ones with the most connections.

a creature deals noncombat damage — 1,420 cards in the game can cause this.

  1. Arcbond — When a creature deals noncombat damage thanks to Arcbond, Elder Mastery triggers
  2. Psionic Sliver — When Psionic Sliver deals noncombat damage, Elder Mastery triggers
  3. Wolfhunter's Quiver — When a creature deals noncombat damage thanks to Wolfhunter's Quiver, Elder Mastery triggers
  4. Self-Destruct — When a creature deals noncombat damage thanks to Self-Destruct, Elder Mastery triggers
  5. Chandra's Ignition — When a creature deals noncombat damage thanks to Chandra's Ignition, Elder Mastery triggers

1,415 other cards cause it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Elder Mastery is one).

When Elder Mastery makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Elder Mastery is one).

When Elder Mastery is cast:

  1. Hallowed Haunting — makes a token
  2. Daxos the Returned — puts a counter on a permanent
  3. Tatsunari, Toad Rider — makes a token
  4. Sythis, Harvest's Hand — gains you 1 life
  5. Sigil of the Empty Throne — makes a token
  6. Dawnhart Geist — gains you 2 life
  7. Herald of the Pantheon — gains you 1 life
  8. Kami of Transience — puts a +1/+1 counter on itself
  9. Argothian Enchantress — draws you 1 card
  10. Mesa Enchantress — draws you 1 card

255 other cards care about it too. These are the ones with the most connections.

a nontoken enchantment enters the battlefield — 3,691 cards in the game can cause this (Elder Mastery is one).

  1. Historian's Boon — When Elder Mastery enters, Historian's Boon makes a token

an enchantment enters the battlefield — 3,743 cards in the game can cause this (Elder Mastery is one).

When Elder Mastery enters:

  1. Calix, Guided by Fate — puts a counter on a creature
  2. Elvish Archivist — draws you 1 card
  3. Victor, Valgavoth's Seneschal — surveils
  4. Strength from the Fallen — gives +X/+X, where X is the number of creature cards in your graveyard
  5. Doomwake Giant — shrinks a creature by -1/-1
  6. Cacophony Unleashed — turns something into a creature
  7. Ghostly Dancers — makes a token
  8. Thassa's Devourer — mills a card
  9. Killian, Decisive Mentor — taps a creature
  10. Thoughtrender Lamia — makes an opponent discard a card

62 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Elder Mastery is one).

  1. Samwise Gamgee — Elder Mastery puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Elder Mastery puts cards into the graveyard that Bloodbond March can bring back
  3. Gale, Waterdeep Prodigy — Elder Mastery puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  4. Harness the Storm — Elder Mastery puts cards into the graveyard that Harness the Storm can bring back
  5. Transplant Theorist — Elder Mastery puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Elder Mastery puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Elder Mastery fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Elder Mastery puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Locked in the Cemetery — Elder Mastery fills your graveyard toward the 5 or more cards Locked in the Cemetery needs
  10. Sidequest: Card Collection // Magicked Card — Elder Mastery fills your graveyard toward the 8 or more cards Sidequest: Card Collection // Magicked Card needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Elder Mastery is one).

When a card hits the graveyard thanks to Elder Mastery:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Elder Mastery is one).

  1. Nature's Wrath — When Elder Mastery enters, Nature's Wrath makes a player sacrifice an Island or permanent

39 other cards care about it too. These are the ones with the most connections.