Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

Mana cost: {2}{U}

How we read this card

Affinity for artifacts
When Emry enters, mill four cards.

triggered — mills a card

Choose target artifact card in your graveyard. You may cast that card this turn.

activated {T} — brings a card back

What a deck led by this card wants

Causes: mill a card, cast an artifact, an artifact leaves a graveyard.

Cares about: an artifact in a graveyard.

Works well with

an artifact leaves a graveyard — 233 cards in the game can cause this (Emry is one).

  1. Imotekh the Stormlord — When an artifact leaves a graveyard thanks to Emry, Lurker of the Loch, Imotekh the Stormlord makes 2 tokens

1 other card cares about it too. These are the ones with the most connections.

a Merfolk deals combat damage — 386 cards in the game can cause this (Emry is one).

  1. Seafloor Oracle — When Emry, Lurker of the Loch deals combat damage, Seafloor Oracle draws you 1 card

a Merfolk enters the battlefield — 397 cards in the game can cause this (Emry is one).

When Emry, Lurker of the Loch enters:

  1. Forerunner of the Heralds — puts a +1/+1 counter on itself
  2. Deeproot Elite — puts a counter on a Merfolk
  3. River Sneak — gets +1/+1

put an artifact into a graveyard — 1,226 cards in the game can cause this.

  1. Monkey Cage — When Monkey Cage is in the graveyard, Emry, Lurker of the Loch can bring it back
  2. Straw Golem — When Straw Golem is in the graveyard, Emry, Lurker of the Loch can bring it back
  3. ED-E, Lonesome Eyebot — When ED-E, Lonesome Eyebot is in the graveyard, Emry, Lurker of the Loch can bring it back
  4. Throwing Knife — When Throwing Knife is in the graveyard, Emry, Lurker of the Loch can bring it back
  5. Mystery Key — When Mystery Key is in the graveyard, Emry, Lurker of the Loch can bring it back
  6. The Fantasticar — When The Fantasticar is in the graveyard, Emry, Lurker of the Loch can bring it back
  7. Trading Post — Trading Post puts cards into the graveyard that Emry, Lurker of the Loch can bring back
  8. Dawn-Blessed Pennant — When Dawn-Blessed Pennant is in the graveyard, Emry, Lurker of the Loch can bring it back
  9. Rod of Absorption — When Rod of Absorption is in the graveyard, Emry, Lurker of the Loch can bring it back
  10. Conjurer's Bauble — When Conjurer's Bauble is in the graveyard, Emry, Lurker of the Loch can bring it back

1,216 other cards cause it too. These are the ones with the most connections.

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Emry is one).

  1. Inalla, Archmage Ritualist — When Emry, Lurker of the Loch enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Emry is one).

  1. Diviner's Wand — When Emry, Lurker of the Loch enters, Diviner's Wand triggers

anything leaves a graveyard — 2,503 cards in the game can cause this (Emry is one).

When an artifact leaves a graveyard thanks to Emry, Lurker of the Loch:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

an artifact is cast — 3,683 cards in the game can cause this (Emry is one).

When an artifact is cast thanks to Emry, Lurker of the Loch:

  1. Mendicant Core, Guidelight — copies a spell
  2. Sai, Master Thopterist — makes a token
  3. Ravenous Robots — makes a token
  4. Pinnacle Emissary — makes a token
  5. Mirrodin Besieged — makes a token
  6. Poetic Ingenuity — makes a token
  7. Digsite Engineer — makes a token
  8. Myrsmith — makes a token
  9. Riddlesmith — draws you 1 card
  10. Dr. Madison Li — puts a counter on a permanent you control

271 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Emry is one).

Emry, Lurker of the Loch:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  4. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  5. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Emry is one).

When a card hits the graveyard thanks to Emry, Lurker of the Loch:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Emry is one).

When Emry, Lurker of the Loch attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers
  6. Campsite Cuisine — sacrifices a Food
  7. Gossip's Talent — triggers

128 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Emry is one).

When Emry, Lurker of the Loch attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

199 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Emry is one).

  1. Tide of War — When Emry, Lurker of the Loch blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Emry is one).

When Emry, Lurker of the Loch enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

366 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Emry is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Emry, Lurker of the Loch enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

64 other cards care about it too. These are the ones with the most connections.