Gates of Istfell

Gates of Istfell

Land

How we read this card

This land enters tapped.
Add {W}.

activated {T} — adds 1 mana

You gain 2 life and draw two cards.

activated {2}{W}{U}{U}, {T}, Sacrifice this land —

activated {2}{W}{U}{U}, {T}, Sacrifice this land — gains you 2 life

activated {2}{W}{U}{U}, {T}, Sacrifice this land — draws you 2 cards

Causes: sacrifice a land, a land is put into a graveyard from the battlefield, gain life, draw a card.

Cares about: nothing.

Works well with

a land is sacrificed — 438 cards in the game can cause this (Gates of Istfell is one).

When you sacrifice Gates of Istfell:

  1. Baloth Prime — makes a token
  2. Scouring Swarm — makes a token
  3. Hearthhull, the Worldseed — makes each opponent lose 2 life

a land in a graveyard — 634 cards in the game can cause this (Gates of Istfell is one).

When Gates of Istfell is in the graveyard:

  1. Slogurk, the Overslime — can bring it back
  2. Zask, Skittering Swarmlord — can bring it back
  3. Glacierwood Siege — can bring it back
  4. Turntimber Sower — can bring it back
  5. Serra Paragon — can bring it back
  6. Muldrotha, the Gravetide — can bring it back
  7. Deadbridge Chant — can bring it back
  8. Invasion of Tolvada // The Broken Sky — can bring it back
  9. Pull Through the Weft — can bring it back
  10. Conduit of Worlds — can bring it back

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Gates of Istfell is one).

When Gates of Istfell is put into a graveyard from the battlefield:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

a land goes to a graveyard — 683 cards in the game can cause this (Gates of Istfell is one).

When Gates of Istfell hits the graveyard:

  1. The Gitrog Monster — draws you 1 card
  2. Skola Grovedancer — gains you 1 life
  3. Sand Scout — makes a token
  4. Crawling Sensation — makes a token
  5. Countryside Crusher — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Gates of Istfell an extra ability
  2. Chromatic Lantern — Chromatic Lantern gives Gates of Istfell an extra ability
  3. Shimmer — Shimmer gives Gates of Istfell phasing
  4. Terra Eternal — Terra Eternal gives Gates of Istfell indestructible
  5. Petrified Hamlet — Petrified Hamlet gives Gates of Istfell an extra ability

1,232 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Gates of Istfell is one).

When Gates of Istfell enters:

  1. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  2. Tato Farmer — puts 2 counters on a permanent
  3. Primeval Bounty — gains you 3 life
  4. Toph, Earthbending Master — puts a counter on a permanent
  5. Dancing from Dark to Dawn — makes a token
  6. Emeria Shepherd — brings a card back
  7. Quest for the Necropolis — puts a quest counter on itself
  8. Soul Stair Expedition — puts a quest counter on itself
  9. Nissa of Shadowed Boughs — puts counters on a permanent
  10. Choco, Seeker of Paradise — gets +1/+0

199 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Gates of Istfell is one).

When Gates of Istfell gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Gates of Istfell is one).

  1. Gorbag of Minas Morgul — When you sacrifice Gates of Istfell, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Gates of Istfell is one).

When Gates of Istfell makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Gates of Istfell is one).

  1. Long Feng, Grand Secretariat — When Gates of Istfell dies, Long Feng, Grand Secretariat puts a counter on a creature

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Gates of Istfell is one).

  1. Gale, Waterdeep Prodigy — When Gates of Istfell is in the graveyard, Gale, Waterdeep Prodigy can bring it back

443 other cards care about it too. These are the ones with the most connections.