Haunting Voyage

Haunting Voyage

Sorcery

Mana cost: {4}{B}{B}

How we read this card

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.

on-cast — brings a card back

on-cast — brings a card back

Foretell {5}{B}{B}

Causes: put a creature onto the battlefield, a creature leaves a graveyard.

Cares about: a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Haunting Voyage is one).

When a creature leaves a graveyard thanks to Haunting Voyage:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Haunting Voyage is one).

When a creature leaves a graveyard thanks to Haunting Voyage:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Haunting Voyage is one).

When Haunting Voyage is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Haunting Voyage is one).

When a creature enters thanks to Haunting Voyage:

  1. Riku of Two Reflections — makes a token
  2. Samwise Gamgee — makes a token
  3. Dual Nature — makes a token
  4. Chainer, Nightmare Adept — grants haste
  5. Preston, the Vanisher — makes a token
  6. Faerie Artisans — makes a token
  7. Angelic Sell-Sword — makes a token
  8. Arni, Humble Scribe — untaps itself
  9. Lonis, Cryptozoologist — triggers
  10. Radiant Solar — triggers

23 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Haunting Voyage is one).

  1. Precursor Golem — When Precursor Golem enters thanks to Haunting Voyage, it makes 2 tokens
  2. Conciliator's Duelist — When Conciliator's Duelist enters thanks to Haunting Voyage, it draws you 1 card
  3. Master of Winds — When Master of Winds enters thanks to Haunting Voyage, it draws you 2 cards
  4. Lunarch Veteran // Luminous Phantom — When a creature enters thanks to Haunting Voyage, Lunarch Veteran // Luminous Phantom gains you 1 life
  5. Pious Evangel // Wayward Disciple — When a creature enters thanks to Haunting Voyage, Pious Evangel // Wayward Disciple gains you 1 life
  6. Daxos, Blessed by the Sun — When a creature enters thanks to Haunting Voyage, Daxos, Blessed by the Sun gains you 1 life
  7. Elas il-Kor, Sadistic Pilgrim — When a creature enters thanks to Haunting Voyage, Elas il-Kor, Sadistic Pilgrim gains you 1 life
  8. Deluge Virtuoso — When Deluge Virtuoso enters thanks to Haunting Voyage, it taps a creature an opponent controls
  9. Mogg Bombers — When a creature enters thanks to Haunting Voyage, Mogg Bombers sacrifices itself
  10. Flame-Kin War Scout — When a creature enters thanks to Haunting Voyage, Flame-Kin War Scout sacrifices itself

298 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Haunting Voyage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When a creature enters thanks to Haunting Voyage, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself
  2. Pigment Wrangler // Striking Palette — When Pigment Wrangler // Striking Palette enters thanks to Haunting Voyage, it becomes prepared
  3. Sokka, Bold Boomeranger — When Sokka, Bold Boomeranger enters thanks to Haunting Voyage, it draws and discards
  4. Sanar, Unfinished Genius // Wild Idea — When Sanar, Unfinished Genius // Wild Idea enters thanks to Haunting Voyage, it becomes prepared

20 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Haunting Voyage is one).

When Haunting Voyage is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0

6 other cards care about it too. These are the ones with the most connections.