HULK SMASH!

HULK SMASH!

Instant

Mana cost: {1}{R}

How we read this card

Teamwork 4
Choose one. If this spell was cast using teamwork, choose both instead.

on-cast —

Destroy target noncreature artifact.

on-cast —

Target creature you control deals damage equal to its power to target creature an opponent controls.

on-cast — deals its power damage

Causes: you face a dilemma, an artifact is put into a graveyard from the battlefield, a creature deals noncombat damage.

Cares about: nothing.

Works well with

you face a dilemma — 739 cards in the game can cause this (HULK SMASH! is one).

When HULK SMASH! poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

an artifact in a graveyard — 1,226 cards in the game can cause this (HULK SMASH! is one).

HULK SMASH! puts cards into the graveyard that:

  1. Bilbo, Unexpected Adventurer — can bring back
  2. Narset, Enlightened Exile — can bring back
  3. Fallaji Archaeologist — can bring back
  4. T'Chaka, Venerable King — can bring back
  5. Goblin Welder — can bring back
  6. Saprazzan Bailiff — can bring back
  7. Tomakul Scrapsmith — can bring back
  8. Anrakyr the Traveller — can bring back
  9. Chandra, Chill of Compliance — can bring back
  10. Open the Vaults — can bring back

179 other cards care about it too. These are the ones with the most connections.

an artifact is put into a graveyard from the battlefield — 1,254 cards in the game can cause this (HULK SMASH! is one).

When an artifact is put into a graveyard from the battlefield thanks to HULK SMASH!:

  1. Party Dude — draws you 1 card
  2. Tezzeret's Touch — brings a card back
  3. Krenko, Baron of Tin Street — makes a token
  4. Shard of the Void Dragon — puts 2 +1/+1 counters on itself
  5. Kibo, Uktabi Prince — puts a counter on an Ape or Monkey
  6. Ich-Tekik, Salvage Splicer — puts a +1/+1 counter on itself
  7. Gremlin Infestation — makes a token
  8. Summoning Station — untaps itself
  9. Pain Distributor — deals 1 damage
  10. Fangren Marauder — gains you 5 life

32 other cards care about it too. These are the ones with the most connections.

a creature deals noncombat damage — 1,420 cards in the game can cause this (HULK SMASH! is one).

When a creature deals noncombat damage thanks to HULK SMASH!:

  1. Soul Link — gains you that much life
  2. Tandem Lookout — draws you 1 card
  3. Armadillo Cloak — gains you that much life
  4. Vampiric Link — gains you that much life
  5. Spirit Loop — gains you that much life
  6. Spirit Link — gains you that much life
  7. Guilty Conscience — deals that much damage
  8. Visions of Brutality — makes a player lose life equal to that much
  9. Arm with Aether — triggers

13 other cards care about it too. These are the ones with the most connections.

anything deals noncombat damage — 3,068 cards in the game can cause this (HULK SMASH! is one).

When a creature deals noncombat damage thanks to HULK SMASH!:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Chandra's Incinerator — deals that much damage
  6. Chandra's Pyreling — gets +1/+0
  7. Talon of Pain — puts a charge counter on itself
  8. Asgardian Inspiration — returns itself from the graveyard
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (HULK SMASH! is one).

When HULK SMASH! is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. The Emperor of Palamecia // The Lord Master of Hell — puts a +1/+1 counter on itself
  3. Tomik, Izzet Sparkmage — gets +1/+1
  4. Tor Wauki the Younger — deals 2 damage
  5. Lunar Mystic — draws you 1 card
  6. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  7. Repeated Reverberation — copies an ability
  8. Riku of Two Reflections — copies a spell
  9. Artist's Talent — draws and discards
  10. In the Eye of Chaos — counters a spell

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (HULK SMASH! is one).

  1. Heart-Shaped Herb — HULK SMASH! puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — HULK SMASH! puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — HULK SMASH! puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — HULK SMASH! puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards HULK SMASH! would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — HULK SMASH! puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — HULK SMASH! fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Merfolk Windrobber — HULK SMASH! fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

436 other cards care about it too. These are the ones with the most connections.