Inkling Mascot

Inkling Mascot

Creature — Inkling Cat

Mana cost: {W}{B}

How we read this card

Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1.

triggered — grants a keyword

triggered — surveils

Causes: surveil.

Cares about: an instant is cast, a sorcery is cast.

Works well with

you surveil — 233 cards in the game can cause this (Inkling Mascot is one).

When Inkling Mascot surveils:

  1. Mirko, Obsessive Theorist — puts a +1/+1 counter on itself
  2. Prudent Fateseer // Peer Review — gives +1/+0
  3. Diviner of Victory // Unwind History — gets +1/+1
  4. Saheeli, Consul of Oversight — makes a token
  5. Copy Catchers — makes a token
  6. Proft, Consulting Detective — puts a +1/+1 counter on itself
  7. Matoya, Archon Elder — draws you 1 card
  8. Denzilore Fatehold — puts a counter on a creature
  9. Whispering Snitch — deals 1 damage
  10. Blood Operative — makes you lose life

5 other cards care about it too. These are the ones with the most connections.

a Cat deals combat damage — 395 cards in the game can cause this (Inkling Mascot is one).

  1. Feline Sovereign — When Inkling Mascot deals combat damage, Feline Sovereign kills an artifact or enchantment an opponent controls

a Cat attacks — 395 cards in the game can cause this (Inkling Mascot is one).

  1. Arahbo, Roar of the World — When Inkling Mascot attacks, Arahbo, Roar of the World grants trample

a nontoken Cat enters the battlefield — 396 cards in the game can cause this (Inkling Mascot is one).

  1. Arahbo, the First Fang — When Inkling Mascot enters, Arahbo, the First Fang makes a token

a Cat enters the battlefield — 414 cards in the game can cause this (Inkling Mascot is one).

When Inkling Mascot enters:

  1. Qasali Slingers — kills an artifact or enchantment an opponent controls
  2. Kemba, Kha Enduring — triggers

cast an instant — 3,931 cards in the game can cause this.

  1. Ashnod's Intervention — When Ashnod's Intervention is cast, Inkling Mascot grants flying
  2. Demonic Gifts — When Demonic Gifts is cast, Inkling Mascot grants flying
  3. Zuko's Conviction — When Zuko's Conviction is cast, Inkling Mascot grants flying
  4. Allied Assault — When Allied Assault is cast, Inkling Mascot grants flying
  5. Fake Your Own Death — When Fake Your Own Death is cast, Inkling Mascot grants flying
  6. Infernal Rebirth — When Infernal Rebirth is cast, Inkling Mascot grants flying
  7. Blessed Defiance — When Blessed Defiance is cast, Inkling Mascot grants flying
  8. Abnormal Endurance — When Abnormal Endurance is cast, Inkling Mascot grants flying
  9. Presumed Dead — When Presumed Dead is cast, Inkling Mascot grants flying
  10. Supernatural Stamina — When Supernatural Stamina is cast, Inkling Mascot grants flying

3,921 other cards cause it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Inkling Mascot is one).

  1. Samwise Gamgee — Inkling Mascot puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Inkling Mascot puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Inkling Mascot puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Inkling Mascot puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Inkling Mascot puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Inkling Mascot puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Inkling Mascot puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Inkling Mascot fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Inkling Mascot puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Inkling Mascot puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Inkling Mascot is one).

When a card hits the graveyard thanks to Inkling Mascot:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Inkling Mascot is one).

When Inkling Mascot attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

116 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Inkling Mascot is one).

When Inkling Mascot attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Anim Pakal, Thousandth Moon — puts a +1/+1 counter on itself
  7. Saw — sacrifices a creature
  8. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  9. Ultima Weapon — kills a creature an opponent controls
  10. Total War — kills a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Inkling Mascot is one).

When Inkling Mascot blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Tide of War — sacrifices a creature
  3. Dead-Iron Sledge — kills a creature
  4. Dwindle — kills a creature

26 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Inkling Mascot is one).

When Inkling Mascot enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

343 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Inkling Mascot is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Inkling Mascot enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.