Intimidation Tactics

Intimidation Tactics

Sorcery

Mana cost: {B}

How we read this card

Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.

on-cast —

Cycling {3}

Causes: exile an artifact, exile a creature.

Cares about: nothing.

Works well with

a sorcery is discarded — 68 cards in the game can cause this (Intimidation Tactics is one).

When Intimidation Tactics makes a player discard a card:

  1. Bone Miser — draws you 1 card
  2. Oskar, Rubbish Reclaimer — brings a card back
  3. Conspiracy Theorist — brings a card back
  4. Veronica, Dissident Scribe — makes a token
  5. Green Goblin, Nemesis — puts a counter on a Goblin
  6. Surly Badgersaur — deals damage

1 other card cares about it too. These are the ones with the most connections.

an artifact is exiled — 336 cards in the game can cause this (Intimidation Tactics is one).

  1. Shard of the Void Dragon — When an artifact is exiled thanks to Intimidation Tactics, Shard of the Void Dragon puts 2 +1/+1 counters on itself

1 other card cares about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Intimidation Tactics is one).

When a creature is exiled thanks to Intimidation Tactics:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

6 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Intimidation Tactics is one).

When Intimidation Tactics makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Intimidation Tactics is one).

  1. The War Doctor — When a creature or artifact is exiled thanks to Intimidation Tactics, The War Doctor puts a time counter on itself

a sorcery is cast — 3,720 cards in the game can cause this (Intimidation Tactics is one).

When Intimidation Tactics is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Intimidation Tactics is one).

When Intimidation Tactics makes a player draw a card:

  1. Niv-Mizzet, Parun — deals 1 damage
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Intimidation Tactics is one).

  1. Athreos, Shroud-Veiled — When Intimidation Tactics is in the graveyard, Athreos, Shroud-Veiled can bring it back
  2. Gale, Waterdeep Prodigy — When Intimidation Tactics is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  3. Transplant Theorist — When Intimidation Tactics is in the graveyard, Transplant Theorist can bring it back
  4. Heart-Shaped Herb — When Intimidation Tactics is in the graveyard, Heart-Shaped Herb can bring it back
  5. Wayward Angel — Intimidation Tactics fills your graveyard toward the 7 or more cards Wayward Angel needs
  6. Victimize — When Intimidation Tactics is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Intimidation Tactics is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Intimidation Tactics is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Intimidation Tactics is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Intimidation Tactics is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Intimidation Tactics is one).

When Intimidation Tactics hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Intimidation Tactics is one).

When Intimidation Tactics is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Master of Winds — triggers

6 other cards care about it too. These are the ones with the most connections.