Jace, the Living Guildpact

Jace, the Living Guildpact

Legendary Planeswalker — Jace

Mana cost: {2}{U}{U}

How we read this card

Look at the top two cards of your library. Put one of them into your graveyard.

activated +1 — mills a card

Return another target nonland permanent to its owner's hand.

activated −3 — bounce

Each player shuffles their hand and graveyard into their library. You draw seven cards.

activated −8 —

activated −8 — draws you 7 cards

Causes: mill a card, an artifact leaves the battlefield, a battle leaves the battlefield, a creature leaves the battlefield, an enchantment leaves the battlefield, a planeswalker leaves the battlefield, shuffle a library, draw a card.

Cares about: nothing.

Works well with

a planeswalker is cast — 361 cards in the game can cause this (Jace is one).

When Jace, the Living Guildpact is cast:

  1. Jaya's Phoenix — returns itself from the graveyard
  2. Interplanar Beacon — gains you 1 life
  3. Defiler of Dreams — draws you 1 card
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

239 other cards care about it too. These are the ones with the most connections.

a planeswalker enters the battlefield — 366 cards in the game can cause this (Jace is one).

When Jace, the Living Guildpact enters:

  1. Builder's Talent — puts a counter on a creature
  2. Brainstealer Dragon — makes a player lose life equal to its mana value
  3. Cloudstone Curio — triggers

2 other cards care about it too. These are the ones with the most connections.

a library is shuffled — 1,189 cards in the game can cause this (Jace is one).

When Jace, the Living Guildpact shuffles a library:

  1. Cosi's Trickster — puts a +1/+1 counter on itself
  2. Psychic Surgery — triggers

a card is drawn — 3,815 cards in the game can cause this (Jace is one).

When Jace, the Living Guildpact makes a player draw a card:

  1. Toothy, Imaginary Friend — puts a +1/+1 counter on itself
  2. Temmet, Naktamun's Will — gives +1/+1
  3. Niv-Mizzet, Parun — deals 1 damage
  4. Aether Syphon — mills a card
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Iron Man, Armored Avenger — puts a counter on a creature

57 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Jace is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Jace, the Living Guildpact, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Jace is one).

When a creature leaves the battlefield thanks to Jace, the Living Guildpact:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Jace is one).

Jace, the Living Guildpact:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  4. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  5. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Jace is one).

When a card hits the graveyard thanks to Jace, the Living Guildpact:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Jace is one).

  1. Nature's Wrath — When Jace, the Living Guildpact enters, Nature's Wrath makes a player sacrifice an Island or permanent

40 other cards care about it too. These are the ones with the most connections.