Kagha, Shadow Archdruid

Kagha, Shadow Archdruid

Legendary Creature — Elf Druid

Mana cost: {2}{B}{G}

How we read this card

Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards.

triggered — mills a card

triggered — grants a keyword

Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.

static — brings a card back

What a deck led by this card wants

Causes: mill a card, play a land, a land leaves a graveyard.

Cares about: a land in a graveyard.

Works well with

a land is played — 97 cards in the game can cause this (Kagha is one).

When a land plays a land thanks to Kagha, Shadow Archdruid:

  1. Flubs, the Fool — draws you 1 card
  2. Infernal Sovereign — draws you 1 card
  3. Shadow of the Goblin — deals 1 damage
  4. The Endstone — draws you 1 card
  5. Horn of Greed — makes a player draw 1 card
  6. Pangosaur — triggers
  7. City of Traitors — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

an Elf attacks — 723 cards in the game can cause this (Kagha is one).

When Kagha, Shadow Archdruid attacks:

  1. Celeborn the Wise — scries
  2. Tyvar the Bellicose — grants deathtouch
  3. Harald Unites the Elves — shrinks a creature by -1/-1
  4. Arboreal Alliance — triggers

a nontoken Elf enters the battlefield — 728 cards in the game can cause this (Kagha is one).

  1. Wirewood Hivemaster — When Kagha, Shadow Archdruid enters, Wirewood Hivemaster makes a token

an Elf it boosts — 739 cards in the game can cause this.

  1. Pride of the Perfect — Pride of the Perfect gives Kagha, Shadow Archdruid bigger stats

738 other cards cause it too. These are the ones with the most connections.

an Elf enters the battlefield — 752 cards in the game can cause this (Kagha is one).

When Kagha, Shadow Archdruid enters:

  1. Wolverine Riders — gains you its toughness life
  2. Elvish Warmaster — makes a token
  3. Thranduil, the Elvenking — draws you 2 cards
  4. Elvish Vanguard — puts a +1/+1 counter on itself
  5. Marwyn, the Nurturer — puts a +1/+1 counter on itself
  6. Woodland Weavemaster — gets +1/+1
  7. High Perfect Morcant — puts a counter on a permanent an opponent controls
  8. Maralen, Fae Ascendant — exiles a card from an opponent's library

anything leaves a graveyard — 2,503 cards in the game can cause this (Kagha is one).

When a land leaves a graveyard thanks to Kagha, Shadow Archdruid:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Kagha is one).

Kagha, Shadow Archdruid:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Kagha is one).

When a card hits the graveyard thanks to Kagha, Shadow Archdruid:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Kagha is one).

When Kagha, Shadow Archdruid attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

126 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Kagha is one).

When Kagha, Shadow Archdruid attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

196 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Kagha is one).

When Kagha, Shadow Archdruid enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Gimli of the Glittering Caves — puts counters on a permanent
  3. Ray Fillet, Wave Warrior — puts a counter on itself
  4. Legolas Greenleaf — puts a counter on a permanent
  5. The Neutrinos — gets +1/+0
  6. Wingnut, Bat on the Belfry — grants flying, haste and menace
  7. Aetherstorm Roc — puts a counter on a permanent you control
  8. Raphael, Most Attitude — exiles a card from your library

344 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Kagha is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Kagha, Shadow Archdruid enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

56 other cards care about it too. These are the ones with the most connections.