Lorehold Command

Lorehold Command

Instant

Mana cost: {3}{R}{W}

How we read this card

Create a 3/2 red and white Spirit creature token.

on-cast — makes a token

Creatures you control get +1/+0 and gain indestructible and haste until end of turn.

on-cast — gives +1/+0

on-cast — grants a keyword

on-cast — grants haste

Lorehold Command deals 3 damage to any target. Target player gains 3 life.

on-cast — deals 3 damage

on-cast — gains you 3 life

Sacrifice a permanent, then draw two cards.

on-cast —

on-cast — draws you 2 cards

Causes: you face a dilemma, create a Spirit creature token, put a Spirit creature token onto the battlefield, anything deals noncombat damage, gain life, sacrifice a permanent, a permanent is put into a graveyard from the battlefield, draw a card.

Cares about: a permanent to sacrifice.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Lorehold Command is one).

  1. Toothy, Imaginary Friend — When Toothy, Imaginary Friend leaves the battlefield thanks to Lorehold Command, it draws you cards
  2. Electro, Assaulting Battery — When Electro, Assaulting Battery leaves the battlefield thanks to Lorehold Command, it triggers
  3. Gollum, Patient Plotter — When Gollum, Patient Plotter leaves the battlefield thanks to Lorehold Command, it has the Ring tempt you

a nontoken permanent is sacrificed — 108 cards in the game can cause this (Lorehold Command is one).

When a permanent is sacrificed thanks to Lorehold Command:

  1. Skittering Precursor — makes a token
  2. Evendo Brushrazer — exiles a card from your library

3 other cards care about it too. These are the ones with the most connections.

a permanent is sacrificed — 109 cards in the game can cause this (Lorehold Command is one).

When a permanent is sacrificed thanks to Lorehold Command:

  1. Scavenger's Talent — mills a card
  2. Sandbender Scavengers — puts a +1/+1 counter on itself
  3. Popular Egotist — makes each opponent lose 1 life
  4. Blood Aspirant — puts a +1/+1 counter on itself
  5. Slaughter-Priest of Mogis — gets +2/+0
  6. Merchant of Venom — puts a +1/+1 counter on itself
  7. Sorcerer's Broom — makes a token
  8. Vito, Fanatic of Aclazotz — gains you 2 life
  9. Korvold, Fae-Cursed King — puts a +1/+1 counter on itself
  10. Carmen, Cruel Skymarcher — puts a +1/+1 counter on itself

10 other cards care about it too. These are the ones with the most connections.

a permanent in a graveyard — 173 cards in the game can cause this (Lorehold Command is one).

  1. Cosmic Rebirth — Lorehold Command puts cards into the graveyard that Cosmic Rebirth can bring back
  2. Starving Revenant — Lorehold Command fills your graveyard toward the 8 or more permanent cards Starving Revenant needs
  3. Yuna's Decision — Lorehold Command puts cards into the graveyard that Yuna's Decision can bring back
  4. Squirming Emergence — Lorehold Command puts cards into the graveyard, and Squirming Emergence gets bigger
  5. Hologram Stalker — Lorehold Command puts cards into the graveyard that Hologram Stalker can bring back
  6. Badlands Revival — Lorehold Command puts cards into the graveyard that Badlands Revival can bring back
  7. Urborg Repossession — Lorehold Command puts cards into the graveyard that Urborg Repossession can bring back
  8. Return of the Mole Man — Lorehold Command puts cards into the graveyard, and Return of the Mole Man gets bigger
  9. Puca's Covenant — Lorehold Command puts cards into the graveyard that Puca's Covenant can bring back
  10. Trystan's Command — Lorehold Command puts cards into the graveyard that Trystan's Command can bring back

117 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Lorehold Command is one).

When a permanent is put into a graveyard from the battlefield thanks to Lorehold Command:

  1. Jinxed Ring — deals 1 damage
  2. Liability — makes a player lose 1 life

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Lorehold Command is one).

When a permanent is put into a graveyard from the battlefield thanks to Lorehold Command:

  1. Kothophed, Soul Hoarder — draws you 1 card
  2. Last Laugh — deals 1 damage
  3. Aetherworks Marvel — adds 1 mana
  4. Patron of the Nezumi — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a nontoken permanent leaves the battlefield — 313 cards in the game can cause this (Lorehold Command is one).

  1. Genku, Future Shaper — When a permanent leaves the battlefield thanks to Lorehold Command, Genku, Future Shaper makes a token

a permanent leaves the battlefield — 315 cards in the game can cause this (Lorehold Command is one).

When a permanent leaves the battlefield thanks to Lorehold Command:

  1. Super Shredder — puts a +1/+1 counter on itself
  2. Nefarious Imp — scries

you face a dilemma — 739 cards in the game can cause this (Lorehold Command is one).

When Lorehold Command poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a Spirit enters the battlefield — 863 cards in the game can cause this (Lorehold Command is one).

When a Spirit enters thanks to Lorehold Command:

  1. Mausoleum Wanderer — gets +1/+1
  2. Drogskol Cavalry — gains you 2 life
  3. Vanguard of the Restless — returns itself from the graveyard
  4. Nebelgast Herald — taps a creature an opponent controls

life is gained — 2,076 cards in the game can cause this (Lorehold Command is one).

When Lorehold Command gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Industrial Advancement — Lorehold Command makes fodder for Industrial Advancement
  2. Divergent Transformations — Lorehold Command makes fodder for Divergent Transformations
  3. Transmogrify — Lorehold Command makes fodder for Transmogrify

2,717 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Lorehold Command is one).

When a Spirit enters thanks to Lorehold Command:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Lorehold Command is one).

  1. Staff of the Storyteller — When Lorehold Command makes a Spirit token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Lorehold Command is one).

  1. Far Fortune, End Boss — When Lorehold Command makes a player lose life, Far Fortune, End Boss raises your speed

55 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Lorehold Command is one).

  1. Ojer Taq, Deepest Foundation // Temple of Civilization — When Ojer Taq, Deepest Foundation // Temple of Civilization dies thanks to Lorehold Command, it returns itself from the graveyard

17 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Lorehold Command is one).

Lorehold Command puts cards into the graveyard that:

  1. Tergrid, God of Fright // Tergrid's Lantern — can bring back
  2. It That Betrays — can bring back
  3. Nazgûl Battle-Mace — can bring back

441 other cards care about it too. These are the ones with the most connections.