edhseer Commander synergy, explained
Instant
Mana cost: {3}{R}{W}
Create a 3/2 red and white Spirit creature token.
on-cast — makes a token
Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
on-cast — gives +1/+0
on-cast — grants a keyword
on-cast — grants haste
Lorehold Command deals 3 damage to any target. Target player gains 3 life.
on-cast — deals 3 damage
on-cast — gains you 3 life
Sacrifice a permanent, then draw two cards.
on-cast —
on-cast — draws you 2 cards
Causes: you face a dilemma, create a Spirit creature token, put a Spirit creature token onto the battlefield, anything deals noncombat damage, gain life, sacrifice a permanent, a permanent is put into a graveyard from the battlefield, draw a card.
Cares about: a permanent to sacrifice.
anything leaves the battlefield — 1 card in the game can cause this (Lorehold Command is one).
a nontoken permanent is sacrificed — 108 cards in the game can cause this (Lorehold Command is one).
When a permanent is sacrificed thanks to Lorehold Command:
3 other cards care about it too. These are the ones with the most connections.
a permanent is sacrificed — 109 cards in the game can cause this (Lorehold Command is one).
When a permanent is sacrificed thanks to Lorehold Command:
10 other cards care about it too. These are the ones with the most connections.
a permanent in a graveyard — 173 cards in the game can cause this (Lorehold Command is one).
117 other cards care about it too. These are the ones with the most connections.
a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Lorehold Command is one).
When a permanent is put into a graveyard from the battlefield thanks to Lorehold Command:
a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Lorehold Command is one).
When a permanent is put into a graveyard from the battlefield thanks to Lorehold Command:
4 other cards care about it too. These are the ones with the most connections.
a nontoken permanent leaves the battlefield — 313 cards in the game can cause this (Lorehold Command is one).
a permanent leaves the battlefield — 315 cards in the game can cause this (Lorehold Command is one).
When a permanent leaves the battlefield thanks to Lorehold Command:
you face a dilemma — 739 cards in the game can cause this (Lorehold Command is one).
When Lorehold Command poses a dilemma:
a Spirit enters the battlefield — 863 cards in the game can cause this (Lorehold Command is one).
When a Spirit enters thanks to Lorehold Command:
life is gained — 2,076 cards in the game can cause this (Lorehold Command is one).
When Lorehold Command gains life:
84 other cards care about it too. These are the ones with the most connections.
provide a creature to sacrifice — 2,720 cards in the game can cause this.
2,717 other cards cause it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Lorehold Command is one).
When a Spirit enters thanks to Lorehold Command:
a creature token is created — 2,799 cards in the game can cause this (Lorehold Command is one).
3 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Lorehold Command is one).
55 other cards care about it too. These are the ones with the most connections.
a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Lorehold Command is one).
17 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Lorehold Command is one).
Lorehold Command puts cards into the graveyard that:
441 other cards care about it too. These are the ones with the most connections.