Mardu Siegebreaker

Mardu Siegebreaker

Creature — Human Warrior

Mana cost: {1}{R}{W}{B}

How we read this card

Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.

triggered —

Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent.

triggered — makes a token

At the beginning of your next end step, sacrifice those tokens.

triggered —

Causes: exile a creature, a creature leaves the battlefield, create a token, put a token onto the battlefield, sacrifice a token, a token is put into a graveyard from the battlefield.

Cares about: an end step.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Mardu Siegebreaker is one).

  1. Nadier, Agent of the Duskenel — When a permanent leaves the battlefield thanks to Mardu Siegebreaker, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself
  2. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Mardu Siegebreaker, it exiles a Synth you control

a token is sacrificed — 90 cards in the game can cause this (Mardu Siegebreaker is one).

When a permanent is sacrificed thanks to Mardu Siegebreaker:

  1. Mirkwood Bats — makes each opponent lose 1 life
  2. Eloise, Nephalia Sleuth — surveils
  3. The Sackville-Bagginses — makes each opponent lose 1 life
  4. Burdened Aerialist — grants flying
  5. Shire Shirriff — exiles a creature an opponent controls

a token is put into a graveyard from the battlefield — 122 cards in the game can cause this (Mardu Siegebreaker is one).

  1. Tatsumasa, the Dragon's Fang — When a permanent dies thanks to Mardu Siegebreaker, Tatsumasa, the Dragon's Fang exiles itself

a token leaves the battlefield — 182 cards in the game can cause this (Mardu Siegebreaker is one).

When a permanent leaves the battlefield thanks to Mardu Siegebreaker:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a nontoken creature is exiled — 995 cards in the game can cause this (Mardu Siegebreaker is one).

  1. The War Games — When Mardu Siegebreaker is exiled, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Mardu Siegebreaker is one).

When Mardu Siegebreaker is exiled:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

a Warrior attacks — 1,319 cards in the game can cause this (Mardu Siegebreaker is one).

  1. Najeela, the Blade-Blossom — When Mardu Siegebreaker attacks, Najeela, the Blade-Blossom makes a token

a Warrior deals combat damage — 1,319 cards in the game can cause this (Mardu Siegebreaker is one).

  1. Raiders' Spoils — When Mardu Siegebreaker deals combat damage, Raiders' Spoils makes you lose life

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Mardu Siegebreaker is one).

  1. Obsidian Battle-Axe — When Mardu Siegebreaker enters, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (Mardu Siegebreaker is one).

When Mardu Siegebreaker enters:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

anything is exiled — 2,497 cards in the game can cause this (Mardu Siegebreaker is one).

  1. The War Doctor — When Mardu Siegebreaker is exiled, The War Doctor puts a time counter on itself
  2. God-Eternal Oketra — When God-Eternal Oketra is exiled thanks to Mardu Siegebreaker, it triggers

anything is sacrificed — 3,450 cards in the game can cause this (Mardu Siegebreaker is one).

  1. Gorbag of Minas Morgul — When a permanent is sacrificed thanks to Mardu Siegebreaker, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Mardu Siegebreaker is one).

When a permanent enters thanks to Mardu Siegebreaker:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Mardu Siegebreaker is one).

When Mardu Siegebreaker makes a token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent

18 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Mardu Siegebreaker is one).

When Mardu Siegebreaker leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Mardu Siegebreaker is one).

  1. Lunarch Veteran // Luminous Phantom — When Mardu Siegebreaker leaves the battlefield, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Mardu Siegebreaker, it makes each opponent lose life equal to its power
  3. Extractor Demon — When Mardu Siegebreaker leaves the battlefield, Extractor Demon mills a card
  4. Aang, Airbending Master — When Mardu Siegebreaker leaves the battlefield, Aang, Airbending Master puts a counter on a permanent
  5. Dour Port-Mage — When Mardu Siegebreaker leaves the battlefield, Dour Port-Mage draws you 1 card
  6. Vela the Night-Clad — When Mardu Siegebreaker leaves the battlefield, Vela the Night-Clad makes each opponent lose 1 life
  7. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Mardu Siegebreaker, it triggers
  8. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Mardu Siegebreaker, it triggers
  9. Funeral March — When Mardu Siegebreaker leaves the battlefield, Funeral March makes a player sacrifice a creature
  10. Sally Sparrow — When Mardu Siegebreaker leaves the battlefield, Sally Sparrow triggers

21 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Mardu Siegebreaker is one).

When Mardu Siegebreaker enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Lossarnach Captain — taps a creature an opponent controls

4 other cards care about it too. These are the ones with the most connections.