Moorland Rescuer

Moorland Rescuer

Creature — Human Knight

Mana cost: {5}{W}

How we read this card

When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.

triggered — brings a card back

triggered —

Causes: put a creature onto the battlefield, a creature leaves a graveyard, exile a card.

Cares about: a creature in a graveyard.

Works well with

hits creature — 2,298 cards in the game can cause this (Moorland Rescuer is one).

  1. Jalira, Master Polymorphist — Jalira, Master Polymorphist can put Moorland Rescuer onto the battlefield from your library
  2. Kethek, Crucible Goliath — Kethek, Crucible Goliath can put Moorland Rescuer onto the battlefield from your library
  3. Polymorph — Polymorph can put Moorland Rescuer onto the battlefield from your library
  4. Birthing Ritual — Birthing Ritual can put Moorland Rescuer onto the battlefield from your library
  5. Industrial Advancement — Industrial Advancement can put Moorland Rescuer onto the battlefield from your library
  6. Killer Instinct — Killer Instinct can put Moorland Rescuer onto the battlefield from your library
  7. Arthur, Marigold Knight — Arthur, Marigold Knight can put Moorland Rescuer onto the battlefield from your library
  8. Proteus Staff — Proteus Staff can put Moorland Rescuer onto the battlefield from your library
  9. Synthetic Destiny — Synthetic Destiny can put Moorland Rescuer onto the battlefield from your library
  10. Divergent Transformations — Divergent Transformations can put Moorland Rescuer onto the battlefield from your library

8 other cards care about it too. These are the ones with the most connections.

a Knight attacks — 547 cards in the game can cause this (Moorland Rescuer is one).

  1. Knights' Charge — When Moorland Rescuer attacks, Knights' Charge makes each opponent lose 1 life

a Knight deals combat damage — 547 cards in the game can cause this (Moorland Rescuer is one).

  1. Exsanguinator Cavalry — When Moorland Rescuer deals combat damage, Exsanguinator Cavalry puts a counter on a permanent

a Knight enters the battlefield — 592 cards in the game can cause this (Moorland Rescuer is one).

When Moorland Rescuer enters:

  1. Brimstone Trebuchet — untaps itself
  2. Zhalfirin Lancer — gets +1/+1

a Knight creature it grants types to — 596 cards in the game can cause this.

  1. Dragoon's Lance — Dragoon's Lance gives Moorland Rescuer an extra creature type

595 other cards cause it too. These are the ones with the most connections.

a creature leaves a graveyard — 1,302 cards in the game can cause this (Moorland Rescuer is one).

When Moorland Rescuer leaves a graveyard:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Moorland Rescuer is one).

  1. The War Doctor — When Moorland Rescuer is exiled, The War Doctor puts a time counter on itself

1 other card cares about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Moorland Rescuer is one).

When Moorland Rescuer leaves a graveyard:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

put a creature into a graveyard — 2,769 cards in the game can cause this.

  1. Blasting Station — Blasting Station puts cards into the graveyard that Moorland Rescuer can bring back
  2. Hot Soup — Hot Soup puts cards into the graveyard that Moorland Rescuer can bring back
  3. Dead-Iron Sledge — Dead-Iron Sledge puts cards into the graveyard that Moorland Rescuer can bring back
  4. Wayward Angel — Wayward Angel puts cards into the graveyard that Moorland Rescuer can bring back
  5. Kirtar's Wrath — Kirtar's Wrath puts cards into the graveyard that Moorland Rescuer can bring back
  6. Relic Vial — Relic Vial puts cards into the graveyard that Moorland Rescuer can bring back
  7. Kjeldoran Elite Guard — When Kjeldoran Elite Guard is in the graveyard, Moorland Rescuer can bring it back
  8. Kjeldoran Guard — When Kjeldoran Guard is in the graveyard, Moorland Rescuer can bring it back
  9. Basalt Golem — Basalt Golem puts cards into the graveyard that Moorland Rescuer can bring back
  10. Angelic Aberration — Angelic Aberration puts cards into the graveyard that Moorland Rescuer can bring back

2,759 other cards cause it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Moorland Rescuer is one).

When Moorland Rescuer enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Moorland Rescuer is one).

When Moorland Rescuer attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Invisible Woman — triggers
  4. Caesar, Legion's Emperor — sacrifices a creature
  5. Guide of Souls — triggers

118 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Moorland Rescuer is one).

When Moorland Rescuer attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

191 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Moorland Rescuer is one).

  1. God-Eternal Oketra — When Moorland Rescuer is cast, God-Eternal Oketra makes a token

90 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Moorland Rescuer is one).

  1. Fire Nation Salvagers — When Fire Nation Salvagers enters thanks to Moorland Rescuer, it puts a counter on a creature or Vehicle
  2. Goblin Goliath — When Goblin Goliath enters thanks to Moorland Rescuer, it makes a token
  3. Slash, Reptile Rampager — When Moorland Rescuer enters, Slash, Reptile Rampager deals 2 damage
  4. Ray Fillet, Wave Warrior — When Moorland Rescuer enters, Ray Fillet, Wave Warrior puts a counter on itself
  5. The Neutrinos — When Moorland Rescuer enters, The Neutrinos gets +1/+0
  6. Aetherstorm Roc — When Moorland Rescuer enters, Aetherstorm Roc puts a counter on a permanent you control

305 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Moorland Rescuer is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Moorland Rescuer enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

41 other cards care about it too. These are the ones with the most connections.