edhseer Commander synergy, explained
Creature — Human Soldier // Creature — Spirit Soldier
Mana cost: {2}{W}
Vigilance
Disturb {3}{W}
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
static —
Causes: exile a card, anything leaves the battlefield.
Cares about: nothing.
a Soldier creature enters the battlefield — 1,279 cards in the game can cause this (Mourning Patrol is one).
anything is exiled — 2,497 cards in the game can cause this (Mourning Patrol is one).
1 other card cares about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Mourning Patrol is one).
When Mourning Patrol // Morning Apparition leaves the battlefield:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Mourning Patrol is one).
When Mourning Patrol // Morning Apparition leaves the battlefield:
21 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Mourning Patrol is one).
When Mourning Patrol // Morning Apparition enters:
2 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Mourning Patrol is one).
When Mourning Patrol // Morning Apparition attacks:
114 other cards care about it too. These are the ones with the most connections.
a creature attacks — 17,934 cards in the game can cause this (Mourning Patrol is one).
When Mourning Patrol // Morning Apparition attacks:
182 other cards care about it too. These are the ones with the most connections.
a creature blocks — 17,934 cards in the game can cause this (Mourning Patrol is one).
When Mourning Patrol // Morning Apparition blocks:
25 other cards care about it too. These are the ones with the most connections.
a creature deals combat damage — 17,934 cards in the game can cause this (Mourning Patrol is one).
197 other cards care about it too. These are the ones with the most connections.
a nontoken creature attacks — 17,934 cards in the game can cause this (Mourning Patrol is one).
2 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Mourning Patrol is one).
When Mourning Patrol // Morning Apparition is cast:
89 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Mourning Patrol is one).
When Mourning Patrol // Morning Apparition enters:
305 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Mourning Patrol is one).
44 other cards care about it too. These are the ones with the most connections.