Mysterio's Phantasm

Mysterio's Phantasm

Creature — Illusion Villain

Mana cost: {1}{U}

How we read this card

Flying, vigilance
Whenever this creature attacks, mill a card.

triggered — mills a card

Causes: mill a card.

Cares about: nothing.

Works well with

a Villain deals combat damage — 255 cards in the game can cause this (Mysterio's Phantasm is one).

When Mysterio's Phantasm deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Mysterio's Phantasm is one).

When Mysterio's Phantasm enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

a card in a graveyard — 7,589 cards in the game can cause this (Mysterio's Phantasm is one).

  1. Samwise Gamgee — Mysterio's Phantasm puts cards into the graveyard that Samwise Gamgee can bring back
  2. Bloodbond March — Mysterio's Phantasm puts cards into the graveyard that Bloodbond March can bring back
  3. Thor, God of Thunder — Mysterio's Phantasm puts cards into the graveyard that Thor, God of Thunder can bring back
  4. Gale, Waterdeep Prodigy — Mysterio's Phantasm puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Harness the Storm — Mysterio's Phantasm puts cards into the graveyard that Harness the Storm can bring back
  6. Transplant Theorist — Mysterio's Phantasm puts cards into the graveyard that Transplant Theorist can bring back
  7. Heart-Shaped Herb — Mysterio's Phantasm puts cards into the graveyard that Heart-Shaped Herb can bring back
  8. Wayward Angel — Mysterio's Phantasm fills your graveyard toward the 7 or more cards Wayward Angel needs
  9. Rescue from the Underworld — Mysterio's Phantasm puts cards into the graveyard that Rescue from the Underworld can bring back
  10. Victimize — Mysterio's Phantasm puts cards into the graveyard that Victimize can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Mysterio's Phantasm is one).

When a card hits the graveyard thanks to Mysterio's Phantasm:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Mysterio's Phantasm is one).

When Mysterio's Phantasm attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

117 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Mysterio's Phantasm is one).

When Mysterio's Phantasm attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls
  9. Path of Mettle // Metzali, Tower of Triumph — triggers
  10. Total War — kills a creature

188 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Mysterio's Phantasm is one).

When Mysterio's Phantasm blocks:

  1. Mage Hunters' Onslaught — makes a player lose 1 life
  2. Carnage Gladiator — makes a player lose 1 life
  3. Tide of War — sacrifices a creature
  4. Dead-Iron Sledge — kills a creature
  5. Dwindle — kills a creature

25 other cards care about it too. These are the ones with the most connections.

a nontoken creature attacks — 17,934 cards in the game can cause this (Mysterio's Phantasm is one).

  1. Mardu Ascendancy — When Mysterio's Phantasm attacks, Mardu Ascendancy makes a token

2 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Mysterio's Phantasm is one).

When Mysterio's Phantasm enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

341 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Mysterio's Phantasm is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Mysterio's Phantasm enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

56 other cards care about it too. These are the ones with the most connections.