Nemesis Trap

Nemesis Trap

Instant — Trap

Mana cost: {4}{B}{B}

How we read this card

If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

on-cast —

on-cast — makes a token

Causes: exile a creature, a creature leaves the battlefield, create a creature token, put a creature token onto the battlefield, a creature token leaves the battlefield.

Cares about: an end step.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Nemesis Trap is one).

  1. Nadier, Agent of the Duskenel — When a creature leaves the battlefield thanks to Nemesis Trap, Nadier, Agent of the Duskenel puts a +1/+1 counter on itself
  2. Electro, Assaulting Battery — Nemesis Trap's copy of Electro, Assaulting Battery is exiled at end of turn, and the copy's own leave ability triggers
  3. Gollum, Patient Plotter — Nemesis Trap's copy of Gollum, Patient Plotter is exiled at end of turn, and the copy's own leave ability triggers

a creature token leaves the battlefield — 117 cards in the game can cause this (Nemesis Trap is one).

When a creature leaves the battlefield thanks to Nemesis Trap:

  1. Twilight Drover — puts a +1/+1 counter on itself
  2. Zurgo Stormrender — makes each opponent lose 1 life

a token leaves the battlefield — 182 cards in the game can cause this (Nemesis Trap is one).

When a creature leaves the battlefield thanks to Nemesis Trap:

  1. Boomer Scrapper — puts a +1/+1 counter on itself
  2. Nadier's Nightblade — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a creature is exiled — 1,003 cards in the game can cause this (Nemesis Trap is one).

When a creature is exiled thanks to Nemesis Trap:

  1. Ashnod's Intervention — brings a card back
  2. Soulherder — puts a +1/+1 counter on itself

5 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Nemesis Trap is one).

  1. The War Doctor — When a creature is exiled thanks to Nemesis Trap, The War Doctor puts a time counter on itself

a creature token enters the battlefield — 2,799 cards in the game can cause this (Nemesis Trap is one).

When a creature enters thanks to Nemesis Trap:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Nemesis Trap is one).

  1. Staff of the Storyteller — When Nemesis Trap makes a creature token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Nemesis Trap is one).

When a creature enters thanks to Nemesis Trap:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Nemesis Trap is one).

When Nemesis Trap makes a creature token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Nemesis Trap is one).

When Nemesis Trap is cast:

  1. Elemental Expressionist — grants a keyword
  2. Lunar Mystic — draws you 1 card
  3. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  4. Repeated Reverberation — copies an ability
  5. Riku of Two Reflections — copies a spell
  6. Sword of Wealth and Power — copies a spell
  7. Lilah, Undefeated Slickshot — gets +1/+1
  8. Gale, Waterdeep Prodigy — brings a card back
  9. In the Eye of Chaos — counters a spell
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Nemesis Trap is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Nemesis Trap, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Nemesis Trap is one).

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Nemesis Trap, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Extractor Demon — When a creature leaves the battlefield thanks to Nemesis Trap, Extractor Demon mills a card
  3. Aang, Airbending Master — When a creature leaves the battlefield thanks to Nemesis Trap, Aang, Airbending Master puts a counter on a permanent
  4. Dour Port-Mage — When a creature leaves the battlefield thanks to Nemesis Trap, Dour Port-Mage draws you 1 card
  5. Vela the Night-Clad — When a creature leaves the battlefield thanks to Nemesis Trap, Vela the Night-Clad makes each opponent lose 1 life
  6. Taeko, the Patient Avalanche — When a creature leaves the battlefield thanks to Nemesis Trap, Taeko, the Patient Avalanche scries
  7. Phantasmal Mount — Nemesis Trap's copy of Phantasmal Mount is exiled at end of turn, and the copy's own leave ability triggers
  8. Funeral March — When a creature leaves the battlefield thanks to Nemesis Trap, Funeral March makes a player sacrifice a creature
  9. Sally Sparrow — When a creature leaves the battlefield thanks to Nemesis Trap, Sally Sparrow triggers
  10. Aang, at the Crossroads // Aang, Destined Savior — When a creature leaves the battlefield thanks to Nemesis Trap, Aang, at the Crossroads // Aang, Destined Savior triggers

19 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Nemesis Trap is one).

  1. Precursor Golem — When Precursor Golem enters because Nemesis Trap copies it, its ability triggers again
  2. Conciliator's Duelist — When Conciliator's Duelist enters because Nemesis Trap copies it, its ability triggers again
  3. Master of Winds — When Master of Winds enters because Nemesis Trap copies it, its ability triggers again
  4. Pious Evangel // Wayward Disciple — When Pious Evangel // Wayward Disciple enters because Nemesis Trap copies it, its ability triggers again
  5. Daxos, Blessed by the Sun — When a creature enters thanks to Nemesis Trap, Daxos, Blessed by the Sun gains you 1 life
  6. Elas il-Kor, Sadistic Pilgrim — When a creature enters thanks to Nemesis Trap, Elas il-Kor, Sadistic Pilgrim gains you 1 life
  7. Glaring Fleshraker — When a creature enters thanks to Nemesis Trap, Glaring Fleshraker deals 1 damage
  8. Blasting Station — When a creature enters thanks to Nemesis Trap, Blasting Station untaps itself
  9. Mogg Bombers — When a creature enters thanks to Nemesis Trap, Mogg Bombers sacrifices itself
  10. Flame-Kin War Scout — When a creature enters thanks to Nemesis Trap, Flame-Kin War Scout sacrifices itself

328 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Nemesis Trap is one).

  1. Zenos yae Galvus // Shinryu, Transcendent Rival — When Zenos yae Galvus // Shinryu, Transcendent Rival enters because Nemesis Trap copies it, its ability triggers again

38 other cards care about it too. These are the ones with the most connections.