edhseer Commander synergy, explained
Legendary Artifact Creature — Synth Knight
Mana cost: {2}{W}
Vigilance, lifelink
Each creature you control that's an artifact or Human gains indestructible until end of turn.
activated Exile Paladin Danse —
activated Exile Paladin Danse — grants a keyword
What a deck led by this card wants
Causes: exile a card, anything leaves the battlefield.
Cares about: nothing.
a Knight attacks — 547 cards in the game can cause this (Paladin Danse is one).
a Knight deals combat damage — 547 cards in the game can cause this (Paladin Danse is one).
a Knight enters the battlefield — 592 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick enters:
a Knight creature it grants types to — 596 cards in the game can cause this.
595 other cards cause it too. These are the ones with the most connections.
an artifact attacks — 1,243 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick attacks:
an artifact deals combat damage — 1,243 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick deals combat damage:
2 other cards care about it too. These are the ones with the most connections.
a nontoken artifact deals combat damage — 1,243 cards in the game can cause this (Paladin Danse is one).
an artifact leaves the battlefield — 1,680 cards in the game can cause this (Paladin Danse is one).
life is gained — 2,076 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick gains life:
84 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Paladin Danse is one).
1 other card cares about it too. These are the ones with the most connections.
an artifact is cast — 3,683 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick is cast:
271 other cards care about it too. These are the ones with the most connections.
a nontoken artifact enters the battlefield — 3,768 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick enters:
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick leaves the battlefield:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick leaves the battlefield:
26 other cards care about it too. These are the ones with the most connections.
anything attacks — 17,934 cards in the game can cause this (Paladin Danse is one).
143 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Paladin Danse is one).
When Paladin Danse, Steel Maverick is cast:
88 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Paladin Danse is one).
347 other cards care about it too. These are the ones with the most connections.