edhseer Commander synergy, explained
Sorcery
Mana cost: {R}
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
on-cast — deals 2 damage
on-cast —
Causes: anything deals noncombat damage, exile a creature, a creature leaves the battlefield.
Cares about: nothing.
anything leaves the battlefield — 1 card in the game can cause this (Pillar of Flame is one).
a nontoken creature is exiled — 995 cards in the game can cause this (Pillar of Flame is one).
a creature is exiled — 1,003 cards in the game can cause this (Pillar of Flame is one).
1 other card cares about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Pillar of Flame is one).
anything deals noncombat damage — 3,068 cards in the game can cause this (Pillar of Flame is one).
When Pillar of Flame deals noncombat damage:
36 other cards care about it too. These are the ones with the most connections.
life is lost — 3,160 cards in the game can cause this (Pillar of Flame is one).
When Pillar of Flame makes a player lose life:
46 other cards care about it too. These are the ones with the most connections.
a sorcery is cast — 3,720 cards in the game can cause this (Pillar of Flame is one).
When Pillar of Flame is cast:
424 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Pillar of Flame is one).
When a creature leaves the battlefield thanks to Pillar of Flame:
a creature leaves the battlefield — 4,238 cards in the game can cause this (Pillar of Flame is one).
19 other cards care about it too. These are the ones with the most connections.
anything is dealt damage — 19,812 cards in the game can cause this (Pillar of Flame is one).
When Pillar of Flame is dealt damage:
8 other cards care about it too. These are the ones with the most connections.