Pillar Tombs of Aku

World Enchantment

Produces: a creature being sacrificed, a creature dying, life being lost, an enchantment being sacrificed, an enchantment dying.

Cares about: an upkeep.

Partners

237 cards can cause an enchantment being sacrificed.

  1. Narci, Fable Singer — When Pillar Tombs of Aku sacrifices something, Narci, Fable Singer draws you 1 card

633 cards can cause an enchantment dying.

  1. Wicked Visitor — When Pillar Tombs of Aku dies, Wicked Visitor costs each opponent 1 life
  2. Starfield Mystic — When Pillar Tombs of Aku dies, Starfield Mystic puts a counter on a permanent
  3. Savior of the Sleeping — When Pillar Tombs of Aku dies, Savior of the Sleeping puts a counter on a permanent

1,358 cards can cause an artifact or enchantment dying.

  1. Scrapheap — When Pillar Tombs of Aku dies, Scrapheap gains you 1 life

1,443 cards can cause a nontoken creature being sacrificed.

  1. Fumulus, the Infestation — When a creature sacrifices something thanks to Pillar Tombs of Aku, Fumulus, the Infestation makes a token

1,459 cards can cause a creature being sacrificed.

  1. Unscrupulous Contractor — When a creature sacrifices something thanks to Pillar Tombs of Aku, Unscrupulous Contractor makes a player draw 2 cards
  2. Kingpin, Wilson Fisk — When a creature sacrifices something thanks to Pillar Tombs of Aku, Kingpin, Wilson Fisk makes 2 tokens
  3. Grist, the Hunger Tide — When a creature sacrifices something thanks to Pillar Tombs of Aku, Grist, the Hunger Tide triggers

1,856 cards can cause an nontoken artifact or creature being sacrificed.

  1. Bag of Devouring — When a creature sacrifices something thanks to Pillar Tombs of Aku, Bag of Devouring triggers

1,885 cards can cause an artifact or creature being sacrificed.

  1. Invasion of New Capenna // Holy Frazzle-Cannon — When a creature sacrifices something thanks to Pillar Tombs of Aku, Invasion of New Capenna // Holy Frazzle-Cannon triggers
  2. Ravenous Squirrel — When a creature sacrifices something thanks to Pillar Tombs of Aku, Ravenous Squirrel puts a counter on a permanent
  3. Lightless Evangel — When a creature sacrifices something thanks to Pillar Tombs of Aku, Lightless Evangel puts counters on a permanent

2,056 cards can cause an artifact, battle, creature, enchantment or planeswalker being sacrificed.

  1. Felothar, Dawn of the Abzan — When a creature sacrifices something thanks to Pillar Tombs of Aku, Felothar, Dawn of the Abzan puts counters on a permanent

2,353 cards can cause a nontoken creature dying.

  1. Remembrance — When a creature dies thanks to Pillar Tombs of Aku, Remembrance searches a library
  2. Gnawing Crescendo — When a creature dies thanks to Pillar Tombs of Aku, Gnawing Crescendo makes a token
  3. Ogre Slumlord — When a creature dies thanks to Pillar Tombs of Aku, Ogre Slumlord makes a token

2,371 cards can cause a creature dying.

  1. South Wind Avatar — When a creature dies thanks to Pillar Tombs of Aku, South Wind Avatar gains you life
  2. Demonic Vigor — When a creature dies thanks to Pillar Tombs of Aku, Demonic Vigor brings a card back
  3. End-Blaze Epiphany — When a creature dies thanks to Pillar Tombs of Aku, End-Blaze Epiphany triggers

2,780 cards can cause a creature or enchantment dying.

  1. Diabolic Servitude — When a creature dies thanks to Pillar Tombs of Aku, Diabolic Servitude triggers

4,359 cards can cause a nontoken creature leaving the battlefield.

  1. Dual Nature — When a creature leaves the battlefield thanks to Pillar Tombs of Aku, Dual Nature triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →