edhseer Commander synergy, explained
Land
This land enters tapped.
Add {U}.
activated {T} — adds 1 mana
Mill four cards, then return a creature card from your graveyard to the battlefield tapped.
activated {3}{U}{B}{B}, {T}, Sacrifice this land —
activated {3}{U}{B}{B}, {T}, Sacrifice this land — mills a card
activated {3}{U}{B}{B}, {T}, Sacrifice this land — brings a card back
Causes: sacrifice a land, a land is put into a graveyard from the battlefield, mill a card, put a creature onto the battlefield, a creature leaves a graveyard.
Cares about: a creature in a graveyard.
a land is sacrificed — 438 cards in the game can cause this (Port of Karfell is one).
When you sacrifice Port of Karfell:
a land in a graveyard — 634 cards in the game can cause this (Port of Karfell is one).
121 other cards care about it too. These are the ones with the most connections.
a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Port of Karfell is one).
When Port of Karfell is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a land goes to a graveyard — 683 cards in the game can cause this (Port of Karfell is one).
When Port of Karfell hits the graveyard:
6 other cards care about it too. These are the ones with the most connections.
a land it grants abilities to — 1,237 cards in the game can cause this.
1,233 other cards cause it too. These are the ones with the most connections.
a land it boosts — 1,237 cards in the game can cause this.
1,236 other cards cause it too. These are the ones with the most connections.
a creature leaves a graveyard — 1,302 cards in the game can cause this (Port of Karfell is one).
When a creature leaves a graveyard thanks to Port of Karfell:
3 other cards care about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Port of Karfell is one).
When Port of Karfell enters:
199 other cards care about it too. These are the ones with the most connections.
anything leaves a graveyard — 2,503 cards in the game can cause this (Port of Karfell is one).
When a creature leaves a graveyard thanks to Port of Karfell:
15 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Port of Karfell is one).
358 other cards care about it too. These are the ones with the most connections.