Pure // Simple

Sorcery // Sorcery

Produces: a permanent dying, an Aura or Equipment dying.

Cares about: nothing.

Partners

76 cards can cause an Aura dying.

  1. Mazzy, Truesword Paladin — When an Aura dies thanks to Pure // Simple, Mazzy, Truesword Paladin triggers

104 cards can cause an Aura or Equipment dying.

  1. Tiana, Ship's Caretaker — When an Aura dies thanks to Pure // Simple, Tiana, Ship's Caretaker triggers

171 cards can cause a nontoken permanent dying.

  1. Jinxed Ring — When an Aura dies thanks to Pure // Simple, Jinxed Ring deals 1 damage

171 cards can cause a permanent dying.

  1. Patron of the Nezumi — When a permanent dies thanks to Pure // Simple, Patron of the Nezumi costs each opponent 1 life
  2. Aetherworks Marvel — When an Aura dies thanks to Pure // Simple, Aetherworks Marvel adds 1 mana
  3. Grolnok, the Omnivore — When an Aura dies thanks to Pure // Simple, Grolnok, the Omnivore puts counters on a permanent

411 cards can cause a nontoken permanent leaving the battlefield.

  1. Genku, Future Shaper — When an Aura leaves the battlefield thanks to Pure // Simple, Genku, Future Shaper makes a token

412 cards can cause a permanent leaving the battlefield.

  1. Angelic Sleuth — When an Aura leaves the battlefield thanks to Pure // Simple, Angelic Sleuth triggers
  2. Suki, Courageous Rescuer — When an Aura leaves the battlefield thanks to Pure // Simple, Suki, Courageous Rescuer makes a token
  3. Resourceful Defense — When an Aura leaves the battlefield thanks to Pure // Simple, Resourceful Defense puts those counters counters on a permanent

4,505 cards can cause anything dying.

  1. Creature Bond — When a permanent dies thanks to Pure // Simple, Creature Bond deals that creature's toughness damage
  2. Garland, Knight of Cornelia // Chaos, the Endless — When an Aura dies thanks to Pure // Simple, Garland, Knight of Cornelia // Chaos, the Endless brings a card back
  3. Turn Inside Out — When an Aura dies thanks to Pure // Simple, Turn Inside Out triggers

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →