Purgatory

Enchantment

Produces: a nontoken creature leaving the battlefield, an enchantment entering the battlefield.

Cares about: a nontoken creature dying, an upkeep.

Partners

88 cards can cause an nontoken enchantment entering the battlefield.

  1. Historian's Boon — When Purgatory enters, Historian's Boon makes a token

163 cards can cause an enchantment entering the battlefield.

  1. Dredger's Insight — When Dredger's Insight enters thanks to Purgatory, it mills a card
  2. Soul Enervation — When Soul Enervation enters thanks to Purgatory, it shrinks a creature by -4/-4
  3. Along the Crooked Way — When Along the Crooked Way enters thanks to Purgatory, it brings a card back

1,201 cards can cause an artifact, battle, enchantment or planeswalker entering the battlefield.

  1. Builder's Talent — When Purgatory enters, Builder's Talent puts counters on a permanent

3,516 cards can cause a creature or enchantment entering the battlefield.

  1. Rite of Harmony — When Purgatory enters, Rite of Harmony draws you 1 card

3,875 cards can cause a battle, creature, enchantment, land or planeswalker entering the battlefield.

  1. Cloudstone Curio — When Purgatory enters, Cloudstone Curio triggers

4,138 cards can cause an artifact, creature or enchantment entering the battlefield.

  1. Confusion in the Ranks — When Purgatory enters, Confusion in the Ranks triggers

4,146 cards can cause an artifact, battle, creature, enchantment or planeswalker entering the battlefield.

  1. Brainstealer Dragon — When Purgatory enters, Brainstealer Dragon costs each opponent life

4,359 cards can cause a nontoken creature leaving the battlefield.

  1. Dual Nature — When a creature leaves the battlefield thanks to Purgatory, Dual Nature triggers
  2. Tokka & Rahzar, Unsupervised — When a creature leaves the battlefield thanks to Purgatory, Tokka & Rahzar, Unsupervised puts counters on a permanent
  3. Rat King, Pale Piper — When a creature leaves the battlefield thanks to Purgatory, Rat King, Pale Piper makes a token

4,395 cards can cause a creature leaving the battlefield.

  1. Lunarch Veteran // Luminous Phantom — When a creature leaves the battlefield thanks to Purgatory, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Leader's Talent — When a creature leaves the battlefield thanks to Purgatory, Leader's Talent gains you 2 life
  3. Vela the Night-Clad — When a creature leaves the battlefield thanks to Purgatory, Vela the Night-Clad costs each opponent 1 life

5,358 cards can cause anything entering the battlefield.

  1. Rosie Cotton of South Lane — When Purgatory enters, Rosie Cotton of South Lane makes a token
  2. Emet-Selch, Unsundered // Hades, Sorcerer of Eld — When Purgatory enters, Emet-Selch, Unsundered // Hades, Sorcerer of Eld draws you 1 card
  3. Lagrella, the Magpie — When Purgatory enters, Lagrella, the Magpie puts two counters on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →