Quakefoot Cyclops

Quakefoot Cyclops

Creature — Cyclops

Mana cost: {4}{R}

How we read this card

When this creature enters, up to two target creatures can't block this turn.

triggered — restricts attacking or blocking

Cycling {1}{R}
When you cycle this card, target creature can't block this turn.

triggered — restricts attacking or blocking

Causes: nothing.

Cares about: nothing.

Works well with

a creature is discarded — 206 cards in the game can cause this (Quakefoot Cyclops is one).

When Quakefoot Cyclops makes a player discard a card:

  1. Wharf Infiltrator — makes a token
  2. Bone Miser — makes a token
  3. Hashaton, Scarab's Fist — makes a token
  4. Surly Badgersaur — puts a +1/+1 counter on itself
  5. Oskar, Rubbish Reclaimer — brings a card back
  6. Conspiracy Theorist — brings a card back
  7. Veronica, Dissident Scribe — makes a token
  8. Green Goblin, Nemesis — puts a counter on a Goblin

1 other card cares about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Quakefoot Cyclops is one).

When Quakefoot Cyclops makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Quakefoot Cyclops is one).

When Quakefoot Cyclops hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Quakefoot Cyclops is one).

When Quakefoot Cyclops makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. The Locust God — makes a token
  5. Starving Revenant — makes each opponent lose 1 life
  6. Diviner's Wand — gets +1/+1
  7. Ominous Seas — puts a foreshadow counter on itself
  8. Dream Trawler — gets +1/+0
  9. Iron Man, Armored Avenger — puts a counter on a creature
  10. The Astonishing Ant-Man — puts a +1/+1 counter on itself

57 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Quakefoot Cyclops is one).

  1. Gale, Waterdeep Prodigy — When Quakefoot Cyclops is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Quakefoot Cyclops is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Quakefoot Cyclops is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Quakefoot Cyclops fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Quakefoot Cyclops is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Quakefoot Cyclops is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Quakefoot Cyclops is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Quakefoot Cyclops is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Quakefoot Cyclops is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Quakefoot Cyclops is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Quakefoot Cyclops is one).

When Quakefoot Cyclops hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Quakefoot Cyclops is one).

When Quakefoot Cyclops attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

127 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Quakefoot Cyclops is one).

When Quakefoot Cyclops attacks:

  1. Adaptive Omnitool — searches a library
  2. Saw — sacrifices a creature

198 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Quakefoot Cyclops is one).

  1. Bloodbond March — When Quakefoot Cyclops is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Quakefoot Cyclops is one).

  1. Samwise Gamgee — When Quakefoot Cyclops enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Quakefoot Cyclops is one).

When Quakefoot Cyclops enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Aetherstorm Roc — puts a counter on a permanent you control

352 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Quakefoot Cyclops is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Quakefoot Cyclops enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

60 other cards care about it too. These are the ones with the most connections.