Red Room Recruit

Red Room Recruit

Creature — Human Spy Villain

Mana cost: {1}{B}

How we read this card

When this creature enters, it connives.

triggered —

Causes: draw a card, discard a card.

Cares about: nothing.

Works well with

a Villain deals combat damage — 255 cards in the game can cause this (Red Room Recruit is one).

When Red Room Recruit deals combat damage:

  1. Loki, the Deceiver — draws you 1 card
  2. Stilt-Man, Towering Terror — triggers

1 other card cares about it too. These are the ones with the most connections.

a Villain enters the battlefield — 268 cards in the game can cause this (Red Room Recruit is one).

When Red Room Recruit enters:

  1. Flying Octobot — puts a +1/+1 counter on itself
  2. Doom Reigns Supreme — makes each opponent lose 1 life
  3. Crossbones, Malicious Mercenary — puts a +1/+1 counter on itself
  4. Yellowjacket, Heartless Marauder — gets +1/+0
  5. Swordsman, Sharp Scoundrel — triggers
  6. Prowler, Clawed Thief — draws and discards
  7. Baron Strucker, HYDRA Overlord — draws and discards

a card is discarded — 2,042 cards in the game can cause this (Red Room Recruit is one).

When Red Room Recruit makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Red Room Recruit is one).

When Red Room Recruit hits the graveyard:

  1. Lorcan, Warlock Collector — brings a card back
  2. Syr Konrad, the Grim — deals 1 damage
  3. Robot Domination — draws you 1 card
  4. Voracious Brood — puts that many +1/+1 counters on itself
  5. Lazav, Dimir Mastermind — copies a permanent
  6. Profane Memento — gains you 1 life
  7. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  8. Soulcipher Board // Cipherbound Spirit — triggers
  9. Sefris of the Hidden Ways — triggers

5 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Red Room Recruit is one).

When Red Room Recruit makes a player draw a card:

  1. Temmet, Naktamun's Will — gives +1/+1
  2. Niv-Mizzet, Parun — deals 1 damage
  3. Aether Syphon — mills a card
  4. Ob Nixilis, the Hate-Twisted — deals 1 damage
  5. The Locust God — makes a token
  6. Starving Revenant — makes each opponent lose 1 life
  7. Diviner's Wand — gets +1/+1
  8. Ominous Seas — puts a foreshadow counter on itself
  9. Dream Trawler — gets +1/+0
  10. Orcish Bowmasters — deals 1 damage

57 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Red Room Recruit is one).

When Red Room Recruit enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Red Room Recruit is one).

  1. Gale, Waterdeep Prodigy — When Red Room Recruit is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Red Room Recruit is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Red Room Recruit is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Red Room Recruit fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Red Room Recruit is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Red Room Recruit is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Red Room Recruit is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Red Room Recruit is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Red Room Recruit is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Red Room Recruit is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Red Room Recruit is one).

  1. Bloodbond March — When Red Room Recruit is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Red Room Recruit is one).

  1. Samwise Gamgee — When Red Room Recruit enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.