edhseer Commander synergy, explained
Creature — Human Spy Villain
Mana cost: {1}{B}
When this creature enters, it connives.
triggered —
Causes: draw a card, discard a card.
Cares about: nothing.
a Villain deals combat damage — 255 cards in the game can cause this (Red Room Recruit is one).
When Red Room Recruit deals combat damage:
1 other card cares about it too. These are the ones with the most connections.
a Villain enters the battlefield — 268 cards in the game can cause this (Red Room Recruit is one).
When Red Room Recruit enters:
a card is discarded — 2,042 cards in the game can cause this (Red Room Recruit is one).
When Red Room Recruit makes a player discard a card:
51 other cards care about it too. These are the ones with the most connections.
a creature goes to a graveyard — 3,011 cards in the game can cause this (Red Room Recruit is one).
When Red Room Recruit hits the graveyard:
5 other cards care about it too. These are the ones with the most connections.
a card is drawn — 3,815 cards in the game can cause this (Red Room Recruit is one).
When Red Room Recruit makes a player draw a card:
57 other cards care about it too. These are the ones with the most connections.
a Human enters the battlefield — 4,639 cards in the game can cause this (Red Room Recruit is one).
When Red Room Recruit enters:
2 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Red Room Recruit is one).
434 other cards care about it too. These are the ones with the most connections.
a creature is cast — 18,010 cards in the game can cause this (Red Room Recruit is one).
90 other cards care about it too. These are the ones with the most connections.
a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Red Room Recruit is one).
32 other cards care about it too. These are the ones with the most connections.