Rise // Fall

Rise // Fall

Sorcery // Sorcery

Mana cost: {U}{B} // {B}{R}

How we read this card

Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.

on-cast — brings a card back

on-cast — bounce

Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.

on-cast —

Causes: a creature leaves a graveyard, a creature leaves the battlefield, discard a card.

Cares about: a creature in a graveyard.

Works well with

a creature leaves a graveyard — 1,302 cards in the game can cause this (Rise is one).

When a creature leaves a graveyard thanks to Rise // Fall:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Erebos's Titan — triggers

3 other cards care about it too. These are the ones with the most connections.

a card is discarded — 2,042 cards in the game can cause this (Rise is one).

When Rise // Fall makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Sangromancer — gains you 3 life
  6. Lo and Li, Royal Advisors — puts a counter on an Advisor
  7. Nath of the Gilt-Leaf — makes a token
  8. Inti, Seneschal of the Sun — exiles a card from your library
  9. Pitchstone Wall — sacrifices itself
  10. Currency Converter — exiles it

51 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Rise is one).

When a creature leaves a graveyard thanks to Rise // Fall:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Rise is one).

When Rise // Fall is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Rise is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Rise // Fall, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Rise is one).

When a creature leaves the battlefield thanks to Rise // Fall:

  1. Extractor Demon — mills a card
  2. Valor of the Worthy — makes a token
  3. Traveling Plague — returns itself from the graveyard
  4. Funeral March — makes a player sacrifice a creature

25 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Rise is one).

  1. Gale, Waterdeep Prodigy — Rise // Fall puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  2. Harness the Storm — Rise // Fall puts cards into the graveyard that Harness the Storm can bring back
  3. Samwise Gamgee — Rise // Fall puts cards into the graveyard that Samwise Gamgee can bring back
  4. Bloodbond March — Rise // Fall puts cards into the graveyard that Bloodbond March can bring back
  5. Transplant Theorist — Rise // Fall puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Rise // Fall puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Rise // Fall fills your graveyard toward the 7 or more cards Wayward Angel needs
  8. Rescue from the Underworld — Rise // Fall puts cards into the graveyard that Rescue from the Underworld can bring back
  9. Victimize — Rise // Fall puts cards into the graveyard that Victimize can bring back
  10. Bound // Determined — Rise // Fall puts cards into the graveyard that Bound // Determined can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Rise is one).

When a card hits the graveyard thanks to Rise // Fall:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Measure of Wickedness — gives an opponent control of itself

6 other cards care about it too. These are the ones with the most connections.