Rith's Charm

Rith's Charm

Instant

Mana cost: {R}{G}{W}

How we read this card

Destroy target nonbasic land.

on-cast —

Create three 1/1 green Saproling creature tokens.

on-cast — makes 3 tokens

Prevent all damage a source of your choice would deal this turn.

on-cast —

Causes: you face a dilemma, a land is put into a graveyard from the battlefield, create a Saproling creature token, put a Saproling creature token onto the battlefield, damage is prevented.

Cares about: nothing.

Works well with

damage is prevented — 568 cards in the game can cause this (Rith's Charm is one).

When Rith's Charm has damage prevented:

  1. Phyrexian Vindicator — deals that much damage
  2. Selfless Squire — puts that many +1/+1 counters on itself
  3. New Way Forward — deals that much damage
  4. Samite Ministration — gains you that much life
  5. Judgment of Alexander — deals its power damage

a land in a graveyard — 634 cards in the game can cause this (Rith's Charm is one).

Rith's Charm puts cards into the:

  1. Dread Tiller — graveyard that Dread Tiller can bring back
  2. Sparring Dummy — graveyard that Sparring Dummy can bring back
  3. Waking the Trolls — graveyard that Waking the Trolls can bring back
  4. Soul of Windgrace — graveyard that Soul of Windgrace can bring back
  5. Patient Naturalist — graveyard that Patient Naturalist can bring back
  6. Blanchwood Prowler — graveyard that Blanchwood Prowler can bring back
  7. Fall of the Thran — graveyard that Fall of the Thran can bring back
  8. Mind Roots — graveyard that Mind Roots can bring back
  9. Centaur Vinecrasher — graveyard, and Centaur Vinecrasher gets bigger
  10. Terravore — graveyard, and Terravore gets bigger

121 other cards care about it too. These are the ones with the most connections.

a land is put into a graveyard from the battlefield — 636 cards in the game can cause this (Rith's Charm is one).

When a land is put into a graveyard from the battlefield thanks to Rith's Charm:

  1. Vastwood Zendikon — brings a card back
  2. Nissa's Zendikon — brings a card back
  3. Corrupted Zendikon — brings a card back
  4. Guardian Zendikon — brings a card back
  5. Crusher Zendikon — brings a card back
  6. Wind Zendikon — brings a card back
  7. Akki Raider — gets +1/+0
  8. Dingus Egg — deals 2 damage
  9. Genju of the Realm — returns itself from the graveyard

1 other card cares about it too. These are the ones with the most connections.

you face a dilemma — 739 cards in the game can cause this (Rith's Charm is one).

When Rith's Charm poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

provide a creature to sacrifice — 2,720 cards in the game can cause this.

  1. Birthing Ritual — Rith's Charm makes fodder for Birthing Ritual
  2. Industrial Advancement — Rith's Charm makes fodder for Industrial Advancement
  3. Killer Instinct — Rith's Charm makes fodder for Killer Instinct
  4. Divergent Transformations — Rith's Charm makes fodder for Divergent Transformations
  5. Transmogrify — Rith's Charm makes fodder for Transmogrify

2,715 other cards cause it too. These are the ones with the most connections.

a creature token enters the battlefield — 2,799 cards in the game can cause this (Rith's Charm is one).

When a Saproling enters thanks to Rith's Charm:

  1. Securitron Squadron — puts a counter on a permanent
  2. Anointer Priest — gains you 1 life
  3. Nesting Dovehawk — puts a +1/+1 counter on itself

a creature token is created — 2,799 cards in the game can cause this (Rith's Charm is one).

  1. Staff of the Storyteller — When Rith's Charm makes a Saproling token, Staff of the Storyteller puts a story counter on itself

3 other cards care about it too. These are the ones with the most connections.

a token enters the battlefield — 3,710 cards in the game can cause this (Rith's Charm is one).

When a Saproling enters thanks to Rith's Charm:

  1. Baron Bertram Graywater — makes a token
  2. Marneus Calgar — draws you 1 card
  3. Belladonna Took — gains you 1 life
  4. Kambal, Profiteering Mayor — makes each opponent lose 1 life
  5. Lucy MacLean, Positively Armed — makes a token
  6. Mister Fantastic, Reed Richards — draws you 1 card
  7. Cloakwood Swarmkeeper — puts a +1/+1 counter on itself
  8. Woodland Champion — puts that many +1/+1 counters on itself
  9. Leonardo, the Balance — puts a counter on a creature
  10. Spiritcall Enthusiast // Scrollboost — becomes prepared

3 other cards care about it too. These are the ones with the most connections.

a token is created — 3,711 cards in the game can cause this (Rith's Charm is one).

When Rith's Charm makes a Saproling token:

  1. Akim, the Soaring Wind — makes a token
  2. Idol of Oblivion — draws you 1 card
  3. Rosie Cotton of South Lane — puts a counter on a permanent
  4. Mirkwood Bats — makes each opponent lose 1 life

17 other cards care about it too. These are the ones with the most connections.

an instant is cast — 3,931 cards in the game can cause this (Rith's Charm is one).

When Rith's Charm is cast:

  1. Electro, Assaulting Battery — adds 1 mana
  2. Glacierwood Siege — mills a card
  3. Lunar Mystic — draws you 1 card
  4. Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time — grants rebound
  5. Repeated Reverberation — copies an ability
  6. Riku of Two Reflections — copies a spell
  7. Sword of Wealth and Power — copies a spell
  8. In the Eye of Chaos — counters a spell
  9. Lilah, Undefeated Slickshot — exiles a spell you control
  10. Niblis of Frost — taps a creature an opponent controls

427 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Rith's Charm is one).

Rith's Charm puts cards into the graveyard that:

  1. Heart-Shaped Herb — can bring back
  2. Enlightened Confidant — can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — can bring back

441 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Rith's Charm is one).

When a Saproling enters thanks to Rith's Charm, Enduring:

  1. Enduring Innocence — Innocence draws you 1 card
  2. Enduring Courage — Courage gives +2/+0

404 other cards care about it too. These are the ones with the most connections.