Roll-Roll-Roll-Roll

Roll-Roll-Roll-Roll

Enchantment — Saga

Mana cost: {2}{U}

How we read this card

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

triggered —

triggered — blinks a permanent

Causes: exile a creature, exile a land, a creature leaves the battlefield, a land leaves the battlefield, put a creature onto the battlefield, put a land onto the battlefield.

Cares about: nothing.

Works well with

a Saga in a graveyard — 186 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

When Roll-Roll-Roll-Roll is in the graveyard:

  1. Rydia, Summoner of Mist — can bring it back
  2. Satsuki, the Living Lore — can bring it back

an enchantment is sacrificed — 588 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. Narci, Fable Singer — When you sacrifice Roll-Roll-Roll-Roll, Narci, Fable Singer draws you 1 card

1 other card cares about it too. These are the ones with the most connections.

an enchantment in a graveyard — 983 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

When Roll-Roll-Roll-Roll is in the graveyard:

  1. The Emperor of Palamecia // The Lord Master of Hell — gets bigger
  2. Lotus-Eye Mystics — can bring it back
  3. Builder's Talent — can bring it back
  4. Tasigur, the Golden Fang — can bring it back
  5. Serpent of the Pass — gets bigger
  6. Emeria Shepherd — can bring it back
  7. Moment of Reckoning — can bring it back
  8. Serra Paragon — can bring it back
  9. Muldrotha, the Gravetide — can bring it back
  10. Deadbridge Chant — can bring it back

104 other cards care about it too. These are the ones with the most connections.

an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

When Roll-Roll-Roll-Roll is put into a graveyard from the battlefield:

  1. Neva, Stalked by Nightmares — puts a +1/+1 counter on itself
  2. Knight of Doves — makes a token
  3. Warehouse Tabby — makes a token
  4. Starfield Mystic — puts a +1/+1 counter on itself
  5. Femeref Enchantress — draws you 1 card
  6. Savior of the Sleeping — puts a +1/+1 counter on itself
  7. Ashiok's Reaper — draws you 1 card
  8. Wicked Visitor — makes each opponent lose 1 life
  9. Martyr's Bond — makes an opponent sacrifice a permanent

1 other card cares about it too. These are the ones with the most connections.

a nontoken creature is exiled — 995 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. The War Games — When a creature is exiled thanks to Roll-Roll-Roll-Roll, The War Games exiles a Warrior

a creature is exiled — 1,003 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

When a creature is exiled thanks to Roll-Roll-Roll-Roll:

  1. Ashnod's Intervention — brings a card back
  2. Syr Vondam, Sunstar Exemplar — puts a +1/+1 counter on itself
  3. Kaya, Spirits' Justice — copies a permanent
  4. Soulherder — puts a +1/+1 counter on itself
  5. Kaya's Ghostform — blinks a permanent

1 other card cares about it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

When a land enters thanks to Roll-Roll-Roll-Roll:

  1. Claim the Kingdom — puts a counter on a creature
  2. Primeval Bounty — gains you 3 life
  3. Toph, Earthbending Master — puts a counter on a permanent
  4. Dancing from Dark to Dawn — makes a token
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Faldorn, Dread Wolf Herald — makes a token
  10. Silvan Reveler — returns itself from the graveyard

199 other cards care about it too. These are the ones with the most connections.

anything is exiled — 2,497 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. The War Doctor — When a creature or land is exiled thanks to Roll-Roll-Roll-Roll, The War Doctor puts a time counter on itself

anything is sacrificed — 3,450 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. Gorbag of Minas Morgul — When you sacrifice Roll-Roll-Roll-Roll, Gorbag of Minas Morgul triggers

3 other cards care about it too. These are the ones with the most connections.

an enchantment is cast — 3,673 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

When Roll-Roll-Roll-Roll is cast:

  1. Death to Our Enemies — makes a token
  2. Hallowed Haunting — makes a token
  3. Daxos the Returned — puts a counter on a permanent
  4. Tatsunari, Toad Rider — makes a token
  5. Sythis, Harvest's Hand — gains you 1 life
  6. Sigil of the Empty Throne — makes a token
  7. Dawnhart Geist — gains you 2 life
  8. Herald of the Pantheon — gains you 1 life
  9. Kami of Transience — puts a +1/+1 counter on itself

256 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. Dual Nature — When a creature leaves the battlefield thanks to Roll-Roll-Roll-Roll, Dual Nature exiles a creature

3 other cards care about it too. These are the ones with the most connections.

a creature leaves the battlefield — 4,238 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. Saprazzan Bailiff — When Saprazzan Bailiff leaves the battlefield thanks to Roll-Roll-Roll-Roll, it brings a card back

30 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. Athreos, Shroud-Veiled — When Roll-Roll-Roll-Roll is in the graveyard, Athreos, Shroud-Veiled can bring it back

443 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. Odunos River Trawler — When Odunos River Trawler enters thanks to Roll-Roll-Roll-Roll, it brings a card back
  2. Wayspeaker Bodyguard — When Wayspeaker Bodyguard enters thanks to Roll-Roll-Roll-Roll, it brings a card back
  3. Pharika's Mender — When Pharika's Mender enters thanks to Roll-Roll-Roll-Roll, it brings a card back
  4. Cavalier of Dawn — When Cavalier of Dawn enters thanks to Roll-Roll-Roll-Roll, it kills a creature, artifact, enchantment, planeswalker or battle an opponent controls
  5. Master Skald — When Master Skald enters thanks to Roll-Roll-Roll-Roll, it exiles a card from your graveyard
  6. Trusty Retriever — When Trusty Retriever enters thanks to Roll-Roll-Roll-Roll, it triggers
  7. Invader Parasite — When Invader Parasite enters thanks to Roll-Roll-Roll-Roll, it exiles a land an opponent controls

377 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Roll-Roll-Roll-Roll is one).

  1. White Widow, Free Agent — When White Widow, Free Agent enters thanks to Roll-Roll-Roll-Roll, it triggers

51 other cards care about it too. These are the ones with the most connections.