edhseer Commander synergy, explained
Enchantment — Saga
Mana cost: {2}{U}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
triggered —
triggered — blinks a permanent
Causes: exile a creature, exile a land, a creature leaves the battlefield, a land leaves the battlefield, put a creature onto the battlefield, put a land onto the battlefield.
Cares about: nothing.
a Saga in a graveyard — 186 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
When Roll-Roll-Roll-Roll is in the graveyard:
an enchantment is sacrificed — 588 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
1 other card cares about it too. These are the ones with the most connections.
an enchantment in a graveyard — 983 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
When Roll-Roll-Roll-Roll is in the graveyard:
104 other cards care about it too. These are the ones with the most connections.
an enchantment is put into a graveyard from the battlefield — 987 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
When Roll-Roll-Roll-Roll is put into a graveyard from the battlefield:
1 other card cares about it too. These are the ones with the most connections.
a nontoken creature is exiled — 995 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
a creature is exiled — 1,003 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
When a creature is exiled thanks to Roll-Roll-Roll-Roll:
1 other card cares about it too. These are the ones with the most connections.
a land enters the battlefield — 1,560 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
When a land enters thanks to Roll-Roll-Roll-Roll:
199 other cards care about it too. These are the ones with the most connections.
anything is exiled — 2,497 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
anything is sacrificed — 3,450 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
3 other cards care about it too. These are the ones with the most connections.
an enchantment is cast — 3,673 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
When Roll-Roll-Roll-Roll is cast:
256 other cards care about it too. These are the ones with the most connections.
a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
3 other cards care about it too. These are the ones with the most connections.
a creature leaves the battlefield — 4,238 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
30 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
443 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
377 other cards care about it too. These are the ones with the most connections.
anything enters the battlefield — 26,499 cards in the game can cause this (Roll-Roll-Roll-Roll is one).
51 other cards care about it too. These are the ones with the most connections.