Scab-Clan Charger

Scab-Clan Charger

Creature — Centaur Warrior

Mana cost: {3}{G}

How we read this card

Target attacking creature gets +2/+4 until end of turn.

activated {1}{G}, Discard this card —

activated {1}{G}, Discard this card — gives +2/+4

Causes: discard a card.

Cares about: nothing.

Works well with

a Warrior attacks — 1,319 cards in the game can cause this (Scab-Clan Charger is one).

  1. Najeela, the Blade-Blossom — When Scab-Clan Charger attacks, Najeela, the Blade-Blossom makes a token

a Warrior deals combat damage — 1,319 cards in the game can cause this (Scab-Clan Charger is one).

  1. Raiders' Spoils — When Scab-Clan Charger deals combat damage, Raiders' Spoils makes you lose life

a Warrior creature enters the battlefield — 1,401 cards in the game can cause this (Scab-Clan Charger is one).

  1. Obsidian Battle-Axe — When Scab-Clan Charger enters, Obsidian Battle-Axe triggers

a Warrior enters the battlefield — 1,403 cards in the game can cause this (Scab-Clan Charger is one).

When Scab-Clan Charger enters:

  1. Mardu Woe-Reaper — hits a graveyard
  2. Thrasher Brute — makes each opponent lose 1 life
  3. Decorated Champion — puts a +1/+1 counter on itself

a card is discarded — 2,042 cards in the game can cause this (Scab-Clan Charger is one).

When Scab-Clan Charger makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a creature goes to a graveyard — 3,011 cards in the game can cause this (Scab-Clan Charger is one).

When Scab-Clan Charger hits the graveyard:

  1. Syr Konrad, the Grim — deals 1 damage
  2. Robot Domination — draws you 1 card
  3. Voracious Brood — puts that many +1/+1 counters on itself
  4. Dennick, Pious Apprentice // Dennick, Pious Apparition — triggers
  5. Soulcipher Board // Cipherbound Spirit — triggers
  6. Sefris of the Hidden Ways — triggers

8 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Scab-Clan Charger is one).

  1. Gale, Waterdeep Prodigy — When Scab-Clan Charger is in the graveyard, Gale, Waterdeep Prodigy can bring it back
  2. Transplant Theorist — When Scab-Clan Charger is in the graveyard, Transplant Theorist can bring it back
  3. Heart-Shaped Herb — When Scab-Clan Charger is in the graveyard, Heart-Shaped Herb can bring it back
  4. Wayward Angel — Scab-Clan Charger fills your graveyard toward the 7 or more cards Wayward Angel needs
  5. Rescue from the Underworld — When Scab-Clan Charger is in the graveyard, Rescue from the Underworld can bring it back
  6. Victimize — When Scab-Clan Charger is in the graveyard, Victimize can bring it back
  7. Bound // Determined — When Scab-Clan Charger is in the graveyard, Bound // Determined can bring it back
  8. Enlightened Confidant — When Scab-Clan Charger is in the graveyard, Enlightened Confidant can bring it back
  9. Tergrid, God of Fright // Tergrid's Lantern — When Scab-Clan Charger is in the graveyard, Tergrid, God of Fright // Tergrid's Lantern can bring it back
  10. Aerith, Last Ancient — When Scab-Clan Charger is in the graveyard, Aerith, Last Ancient can bring it back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Scab-Clan Charger is one).

When Scab-Clan Charger hits the graveyard:

  1. Quest for Ancient Secrets — puts a quest counter on itself
  2. Planar Void — hits a graveyard
  3. Measure of Wickedness — gives an opponent control of itself
  4. Energy Field — sacrifices itself

7 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Scab-Clan Charger is one).

When Scab-Clan Charger attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

119 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Scab-Clan Charger is one).

When Scab-Clan Charger attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Saw — sacrifices a creature

196 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Scab-Clan Charger is one).

  1. Tide of War — When Scab-Clan Charger blocks, Tide of War sacrifices a creature

29 other cards care about it too. These are the ones with the most connections.

a creature is cast — 18,010 cards in the game can cause this (Scab-Clan Charger is one).

  1. Bloodbond March — When Scab-Clan Charger is cast, Bloodbond March brings a card back

90 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Scab-Clan Charger is one).

  1. Samwise Gamgee — When Scab-Clan Charger enters, Samwise Gamgee makes a token

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Scab-Clan Charger is one).

When Scab-Clan Charger enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

357 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Scab-Clan Charger is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Scab-Clan Charger enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

60 other cards care about it too. These are the ones with the most connections.