Seer of the Last Tomorrow

Seer of the Last Tomorrow

Creature — Snake Cleric

Mana cost: {2}{U}

How we read this card

Target player mills three cards.

activated {U}, {T}, Discard a card —

activated {U}, {T}, Discard a card — mills a card

Causes: discard a card, mill a card.

Cares about: nothing.

Works well with

a Snake deals combat damage — 226 cards in the game can cause this (Seer of the Last Tomorrow is one).

  1. Seshiro the Anointed — When Seer of the Last Tomorrow deals combat damage, Seshiro the Anointed draws you 1 card

a nontoken Snake enters the battlefield — 227 cards in the game can cause this (Seer of the Last Tomorrow is one).

  1. Sosuke's Summons — When Seer of the Last Tomorrow enters, Sosuke's Summons returns itself from the graveyard

a Cleric enters the battlefield — 722 cards in the game can cause this (Seer of the Last Tomorrow is one).

  1. Cleric of Life's Bond — When Seer of the Last Tomorrow enters, Cleric of Life's Bond gains you 1 life

1 other card cares about it too. These are the ones with the most connections.

a card is milled — 772 cards in the game can cause this (Seer of the Last Tomorrow is one).

  1. Lo and Li, Royal Advisors — When Seer of the Last Tomorrow makes a player mill a card, Lo and Li, Royal Advisors puts a counter on an Advisor

a card is discarded — 2,042 cards in the game can cause this (Seer of the Last Tomorrow is one).

When Seer of the Last Tomorrow makes a player discard a card:

  1. Ivora, Insatiable Heir — puts a +1/+1 counter on itself
  2. Cool but Rude — deals 2 damage
  3. Containment Construct — brings a card back
  4. Moonstone, Harsh Mistress — brings a card back
  5. Lazotep Chancellor — puts 2 counters on a Zombie or Army
  6. Magmakin Artillerist — deals that much damage
  7. Inti, Seneschal of the Sun — exiles a card from your library
  8. Pitchstone Wall — sacrifices itself
  9. Currency Converter — exiles it
  10. Hostile Investigator — triggers

51 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Seer of the Last Tomorrow is one).

Seer of the Last Tomorrow:

  1. Samwise Gamgee — puts cards into the graveyard that Samwise Gamgee can bring back
  2. Fire Nation Salvagers — puts cards into the graveyard that Fire Nation Salvagers can bring back
  3. Bloodbond March — puts cards into the graveyard that Bloodbond March can bring back
  4. Thor, God of Thunder — puts cards into the graveyard that Thor, God of Thunder can bring back
  5. Gale, Waterdeep Prodigy — puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  6. Harness the Storm — puts cards into the graveyard that Harness the Storm can bring back
  7. Transplant Theorist — puts cards into the graveyard that Transplant Theorist can bring back
  8. Heart-Shaped Herb — puts cards into the graveyard that Heart-Shaped Herb can bring back
  9. Wayward Angel — fills your graveyard toward the 7 or more cards Wayward Angel needs
  10. Rescue from the Underworld — puts cards into the graveyard that Rescue from the Underworld can bring back

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Seer of the Last Tomorrow is one).

When a card hits the graveyard thanks to Seer of the Last Tomorrow:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Quest for Ancient Secrets — puts a quest counter on itself
  5. Bloodchief Ascension — makes each opponent lose 2 life
  6. Compost — draws you 1 card
  7. Planar Void — hits a graveyard
  8. Measure of Wickedness — gives an opponent control of itself
  9. Energy Field — sacrifices itself

2 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Seer of the Last Tomorrow is one).

When Seer of the Last Tomorrow attacks:

  1. Far Fortune, End Boss — deals 1 damage
  2. Temmet, Naktamun's Will — draws you 1 card
  3. Grim Javelineer — gives +1/+0
  4. Invisible Woman — triggers
  5. Caesar, Legion's Emperor — sacrifices a creature
  6. Guide of Souls — triggers
  7. Campsite Cuisine — sacrifices a Food
  8. Gossip's Talent — triggers
  9. Banon, the Returners' Leader — draws and discards
  10. Toph, Earthbending Master — puts a counter on a permanent

119 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Seer of the Last Tomorrow is one).

When Seer of the Last Tomorrow attacks:

  1. Adaptive Omnitool — searches a library
  2. Anthem of Rakdos — gives +2/+0
  3. Kindred Discovery — draws you 1 card
  4. Invasion of New Capenna // Holy Frazzle-Cannon — puts counters on a permanent
  5. Chorale of the Void — brings a card back
  6. Saw — sacrifices a creature
  7. Gisa's Favorite Shovel — makes an opponent sacrifice a creature
  8. Ultima Weapon — kills a creature an opponent controls

193 other cards care about it too. These are the ones with the most connections.

a creature blocks — 17,934 cards in the game can cause this (Seer of the Last Tomorrow is one).

When Seer of the Last Tomorrow blocks:

  1. Tide of War — sacrifices a creature
  2. Dead-Iron Sledge — kills a creature

28 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Seer of the Last Tomorrow is one).

When Seer of the Last Tomorrow enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. The Neutrinos — gets +1/+0
  4. Wingnut, Bat on the Belfry — grants flying, haste and menace
  5. Aetherstorm Roc — puts a counter on a permanent you control
  6. Raphael, Most Attitude — exiles a card from your library

353 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Seer of the Last Tomorrow is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Seer of the Last Tomorrow enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

59 other cards care about it too. These are the ones with the most connections.