edhseer Commander synergy, explained
Instant
Mana cost: {2}{B}{B}
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
on-cast —
on-cast — makes a token
Haunt
When the creature this card haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
triggered —
triggered — makes a token
Causes: a creature dies, create a Spirit creature token, put a Spirit creature token onto the battlefield.
Cares about: a creature dies.
a Spirit enters the battlefield — 863 cards in the game can cause this (Seize the Soul is one).
When a Spirit enters thanks to Seize the Soul:
a creature in a graveyard — 2,769 cards in the game can cause this (Seize the Soul is one).
Seize the Soul puts cards into the graveyard that:
799 other cards care about it too. These are the ones with the most connections.
a nontoken creature dies — 2,769 cards in the game can cause this (Seize the Soul is one).
When a creature dies thanks to Seize the Soul:
60 other cards care about it too. These are the ones with the most connections.
a creature token enters the battlefield — 2,799 cards in the game can cause this (Seize the Soul is one).
When a Spirit enters thanks to Seize the Soul:
a creature token is created — 2,799 cards in the game can cause this (Seize the Soul is one).
3 other cards care about it too. These are the ones with the most connections.
a creature dies — 2,830 cards in the game can cause this (Seize the Soul is one).
When a creature dies thanks to Seize the Soul:
453 other cards care about it too. These are the ones with the most connections.
an instant is cast — 3,931 cards in the game can cause this (Seize the Soul is one).
When Seize the Soul is cast:
430 other cards care about it too. These are the ones with the most connections.
a card in a graveyard — 7,589 cards in the game can cause this (Seize the Soul is one).
443 other cards care about it too. These are the ones with the most connections.
a creature enters the battlefield — 19,800 cards in the game can cause this (Seize the Soul is one).
When a Spirit enters thanks to Seize the Soul:
472 other cards care about it too. These are the ones with the most connections.