Seize the Soul

Instant

Produces: a creature dying, a Spirit creature token being created, a Spirit creature token entering the battlefield.

Cares about: a creature dying.

Partners

162 cards can cause a Spirit entering the battlefield.

  1. Mausoleum Wanderer — When a Spirit enters thanks to Seize the Soul, Mausoleum Wanderer gives +1/+1
  2. Vanguard of the Restless — When a Spirit enters thanks to Seize the Soul, Vanguard of the Restless brings a card back
  3. Drogskol Cavalry — When a Spirit enters thanks to Seize the Soul, Drogskol Cavalry gains you 2 life

2,353 cards can cause a nontoken creature dying.

  1. Ogre Slumlord — When a creature dies thanks to Seize the Soul, Ogre Slumlord makes a token
  2. High-Society Hunter — When a creature dies thanks to Seize the Soul, High-Society Hunter draws you 1 card
  3. Bridge from Below — When a creature dies thanks to Seize the Soul, Bridge from Below triggers

2,371 cards can cause a creature dying.

  1. End-Blaze Epiphany — When a creature dies thanks to Seize the Soul, End-Blaze Epiphany triggers
  2. Blood Cultist — When a creature dies thanks to Seize the Soul, Blood Cultist puts counters on a permanent
  3. Endless Evil — When a creature dies thanks to Seize the Soul, Endless Evil brings a card back

3,442 cards can cause a creature entering the battlefield.

  1. Pelt Collector — When a Spirit enters thanks to Seize the Soul, Pelt Collector puts counters on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →