Shackles of Treachery

Shackles of Treachery

Sorcery

Mana cost: {2}{R}

How we read this card

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and that ability

on-cast —

on-cast — untaps a permanent

on-cast — grants haste

on-cast — grants a keyword

Whenever this creature deals damage, destroy target Equipment attached to it.

triggered —

Causes: take control of a creature, untap a creature, an Equipment is put into a graveyard from the battlefield.

Cares about: nothing.

Works well with

an Equipment in a graveyard — 37 cards in the game can cause this (Shackles of Treachery is one).

  1. Nahiri, the Lithomancer — Shackles of Treachery puts cards into the graveyard that Nahiri, the Lithomancer can bring back

16 other cards care about it too. These are the ones with the most connections.

a creature untaps — 519 cards in the game can cause this (Shackles of Treachery is one).

  1. Fishing Pole — When a creature untaps thanks to Shackles of Treachery, Fishing Pole triggers

a sorcery is cast — 3,720 cards in the game can cause this (Shackles of Treachery is one).

When Shackles of Treachery is cast:

  1. Spellweaver Volute — copies a spell
  2. Lilah, Undefeated Slickshot — gets +1/+1
  3. Niblis of Frost — gets +1/+1
  4. Primeval Bounty — puts 3 counters on a creature
  5. Tetsuko Umezawa, Pursuer — gets +1/+1
  6. Thor, God of Thunder — deals that spell's mana value damage
  7. Krile Baldesion — brings a card back
  8. Summon: Good King Mog XII — makes a token
  9. Kykar, Wind's Fury — makes a token
  10. Blood Funnel — sacrifices a creature

424 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Shackles of Treachery is one).

  1. Heart-Shaped Herb — Shackles of Treachery puts cards into the graveyard that Heart-Shaped Herb can bring back
  2. Enlightened Confidant — Shackles of Treachery puts cards into the graveyard that Enlightened Confidant can bring back
  3. Tergrid, God of Fright // Tergrid's Lantern — Shackles of Treachery puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  4. Grazing Kelpie — Shackles of Treachery puts cards into the graveyard that Grazing Kelpie can bring back
  5. Dauthi Voidwalker — Cards Shackles of Treachery would put into an opponent's graveyard are exiled by Dauthi Voidwalker instead, and it can play from among them
  6. Endurance — Shackles of Treachery puts cards into the graveyard that Endurance can bring back
  7. Thieves' Guild Enforcer — Shackles of Treachery fills an opponent's graveyard toward the 8 or more cards Thieves' Guild Enforcer needs
  8. Soaring Thought-Thief — Shackles of Treachery fills an opponent's graveyard toward the 8 or more cards Soaring Thought-Thief needs
  9. Athreos, Shroud-Veiled — Shackles of Treachery puts cards into the graveyard that Athreos, Shroud-Veiled can bring back
  10. Merfolk Windrobber — Shackles of Treachery fills an opponent's graveyard toward the 8 or more cards Merfolk Windrobber needs

434 other cards care about it too. These are the ones with the most connections.

anything goes to a graveyard — 7,589 cards in the game can cause this (Shackles of Treachery is one).

When an Equipment hits the graveyard thanks to Shackles of Treachery:

  1. The Haunt of Hightower — puts a +1/+1 counter on itself
  2. Duskmantle Guildmage — makes each opponent lose 1 life
  3. Vulturous Zombie — puts a +1/+1 counter on itself
  4. Bloodchief Ascension — makes each opponent lose 2 life
  5. Planar Void — hits a graveyard

6 other cards care about it too. These are the ones with the most connections.

anything is cast — 31,128 cards in the game can cause this (Shackles of Treachery is one).

When Shackles of Treachery is cast:

  1. Windrider Wizard — draws you 1 card
  2. Relic Amulet — puts a charge counter on itself
  3. Rockslide Sorcerer — deals 1 damage
  4. Umara Wizard // Umara Skyfalls — grants flying
  5. Alania, Divergent Storm — makes an opponent draw 1 card
  6. Umara Mystic — gets +2/+0
  7. Master of Winds — triggers

5 other cards care about it too. These are the ones with the most connections.