Shadow Guildmage

Shadow Guildmage

Creature — Human Wizard

Mana cost: {B}

How we read this card

Put target creature you control on top of its owner's library.

activated {U}, {T} —

This creature deals 1 damage to any target and 1 damage to you.

activated {R}, {T} — deals 1 damage

activated {R}, {T} — deals 1 damage

Causes: a creature leaves the battlefield, anything deals noncombat damage.

Cares about: nothing.

Works well with

anything leaves the battlefield — 1 card in the game can cause this (Shadow Guildmage is one).

  1. Shaun, Father of Synths — When Shaun, Father of Synths leaves the battlefield thanks to Shadow Guildmage, it exiles a Synth you control

a nontoken Wizard enters the battlefield — 1,243 cards in the game can cause this (Shadow Guildmage is one).

  1. Inalla, Archmage Ritualist — When Shadow Guildmage enters, Inalla, Archmage Ritualist makes a token

a Wizard creature enters the battlefield — 1,264 cards in the game can cause this (Shadow Guildmage is one).

  1. Diviner's Wand — When Shadow Guildmage enters, Diviner's Wand triggers

anything deals noncombat damage — 3,068 cards in the game can cause this (Shadow Guildmage is one).

When Shadow Guildmage deals noncombat damage:

  1. Quest for Pure Flame — puts a quest counter on itself
  2. Soul-Scar Mage — puts that many counters on a permanent
  3. Fear of Burning Alive — deals that amount damage
  4. Niv-Mizzet, Visionary — draws you that many cards
  5. Ghyrson Starn, Kelermorph — deals 2 damage
  6. Chandra's Incinerator — deals that much damage
  7. Chandra's Pyreling — gets +1/+0
  8. Talon of Pain — puts a charge counter on itself
  9. Thor, Guardian of Midgard — exiles a card from your library
  10. Virtue of Courage // Embereth Blaze — exiles a card from your library

36 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Shadow Guildmage is one).

When Shadow Guildmage makes a player lose life:

  1. Far Fortune, End Boss — raises your speed
  2. Zahur, Glory's Past — raises your speed
  3. Mendicant Core, Guidelight — raises your speed
  4. Aether Syphon — raises your speed
  5. Vnwxt, Verbose Host — raises your speed
  6. Embalmed Ascendant — raises your speed
  7. Slick Imitator — raises your speed
  8. Oath of Lim-Dûl — sacrifices an enchantment
  9. Marina Vendrell's Grimoire — triggers
  10. Lich's Mastery — triggers

46 other cards care about it too. These are the ones with the most connections.

a nontoken creature leaves the battlefield — 4,133 cards in the game can cause this (Shadow Guildmage is one).

When Shadow Guildmage leaves the battlefield:

  1. Tokka & Rahzar, Unsupervised — puts a +1/+1 counter on itself
  2. Splinter, the Mentor — makes a token
  3. Rat King, Pale Piper — makes a token
  4. Dual Nature — exiles a creature

a creature leaves the battlefield — 4,238 cards in the game can cause this (Shadow Guildmage is one).

  1. Lunarch Veteran // Luminous Phantom — When Shadow Guildmage leaves the battlefield, Lunarch Veteran // Luminous Phantom gains you 1 life
  2. Rapacious Guest — When Rapacious Guest leaves the battlefield thanks to Shadow Guildmage, it makes each opponent lose life equal to its power
  3. Extractor Demon — When Shadow Guildmage leaves the battlefield, Extractor Demon mills a card
  4. Aang, Airbending Master — When Shadow Guildmage leaves the battlefield, Aang, Airbending Master puts a counter on a permanent
  5. Dour Port-Mage — When Shadow Guildmage leaves the battlefield, Dour Port-Mage draws you 1 card
  6. Vela the Night-Clad — When Shadow Guildmage leaves the battlefield, Vela the Night-Clad makes each opponent lose 1 life
  7. Champions of the Perfect — When Champions of the Perfect leaves the battlefield thanks to Shadow Guildmage, it triggers
  8. Phantasmal Mount — When Phantasmal Mount leaves the battlefield thanks to Shadow Guildmage, it triggers
  9. Funeral March — When Shadow Guildmage leaves the battlefield, Funeral March makes a player sacrifice a creature
  10. Sally Sparrow — When Shadow Guildmage leaves the battlefield, Sally Sparrow triggers

21 other cards care about it too. These are the ones with the most connections.

a Human enters the battlefield — 4,639 cards in the game can cause this (Shadow Guildmage is one).

When Shadow Guildmage enters:

  1. General Kudro of Drannith — hits a graveyard
  2. Heronblade Elite — puts a +1/+1 counter on itself
  3. Kyler, Sigardian Emissary — puts a +1/+1 counter on itself
  4. Thalia's Lieutenant — puts a +1/+1 counter on itself
  5. Champion of the Parish — puts a +1/+1 counter on itself
  6. Captain of the Mists — untaps itself
  7. Erkenbrand, Lord of Westfold — gives +1/+0
  8. Beregond of the Guard — gives +1/+1
  9. Théoden, King of Rohan — grants double strike
  10. Lossarnach Captain — taps a creature an opponent controls

2 other cards care about it too. These are the ones with the most connections.

a creature attacks — 17,934 cards in the game can cause this (Shadow Guildmage is one).

When Shadow Guildmage attacks:

  1. Anthem of Rakdos — gives +2/+0
  2. Adaptive Omnitool — searches a library
  3. Saw — sacrifices a creature

189 other cards care about it too. These are the ones with the most connections.

anything attacks — 17,934 cards in the game can cause this (Shadow Guildmage is one).

When Shadow Guildmage attacks:

  1. Temmet, Naktamun's Will — draws you 1 card
  2. Invisible Woman — triggers
  3. Caesar, Legion's Emperor — sacrifices a creature
  4. Guide of Souls — triggers

119 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Shadow Guildmage is one).

When Shadow Guildmage enters:

  1. Slash, Reptile Rampager — deals 2 damage
  2. Ray Fillet, Wave Warrior — puts a counter on itself
  3. Bess, Soul Nourisher — puts a +1/+1 counter on itself
  4. The Neutrinos — gets +1/+0
  5. Aetherstorm Roc — puts a counter on a permanent you control

317 other cards care about it too. These are the ones with the most connections.

anything enters the battlefield — 26,499 cards in the game can cause this (Shadow Guildmage is one).

  1. Prowl, Stoic Strategist // Prowl, Pursuit Vehicle — When Shadow Guildmage enters, Prowl, Stoic Strategist // Prowl, Pursuit Vehicle puts a +1/+1 counter on itself

46 other cards care about it too. These are the ones with the most connections.