Sheltered Valley

Land

Produces: a permanent being sacrificed, a permanent dying, a land entering the battlefield, life being gained.

Cares about: an upkeep.

Partners

108 cards can cause a nontoken permanent being sacrificed.

  1. Szarel, Genesis Shepherd — When Sheltered Valley sacrifices something, Szarel, Genesis Shepherd puts Szarel's power counters on a permanent
  2. Evendo Brushrazer — When Sheltered Valley sacrifices something, Evendo Brushrazer triggers
  3. Skittering Precursor — When Sheltered Valley sacrifices something, Skittering Precursor makes a token

108 cards can cause a permanent being sacrificed.

  1. Slaughter-Priest of Mogis — When Sheltered Valley sacrifices something, Slaughter-Priest of Mogis gives +2/+0
  2. Sandbender Scavengers — When Sheltered Valley sacrifices something, Sandbender Scavengers puts counters on a permanent
  3. Gixian Infiltrator — When Sheltered Valley sacrifices something, Gixian Infiltrator puts counters on a permanent

171 cards can cause a nontoken permanent dying.

  1. Jinxed Ring — When Sheltered Valley dies, Jinxed Ring deals 1 damage

171 cards can cause a permanent dying.

  1. Aetherworks Marvel — When Sheltered Valley dies, Aetherworks Marvel adds 1 mana
  2. Grolnok, the Omnivore — When Sheltered Valley dies, Grolnok, the Omnivore puts counters on a permanent
  3. Yuna, Grand Summoner — When Sheltered Valley dies, Yuna, Grand Summoner puts that number counters on a permanent

411 cards can cause a nontoken permanent leaving the battlefield.

  1. Genku, Future Shaper — When Sheltered Valley leaves the battlefield, Genku, Future Shaper makes a token

412 cards can cause a permanent leaving the battlefield.

  1. Angelic Sleuth — When Sheltered Valley leaves the battlefield, Angelic Sleuth triggers
  2. Suki, Courageous Rescuer — When Sheltered Valley leaves the battlefield, Suki, Courageous Rescuer makes a token
  3. Resourceful Defense — When Sheltered Valley leaves the battlefield, Resourceful Defense puts those counters counters on a permanent

424 cards can cause a land entering the battlefield.

  1. Nissa, Worldsoul Speaker — When Sheltered Valley enters, Nissa, Worldsoul Speaker adds mana
  2. Seedship Agrarian — When Sheltered Valley enters, Seedship Agrarian puts counters on a permanent
  3. Foe-liage — When Sheltered Valley enters, Foe-liage puts a counter on a permanent

EDH Seer reads the oracle text of every card in a Commander decklist and reports which pairs actually work together, with the reason printed next to each one.

34,433
cards in the corpus, 21,317 of them read in full
~495
synergy edges in an average Commander deck
0
model calls when you analyse a deck

What an edge is, and what it is not

Krenko, Mob Boss produces
Impact Tremors cares about

Edge. When a creature enters thanks to Krenko, Mob Boss, Impact Tremors deals 1 damage.

Farseek produces
Enduring Courage cares about

No edge. It wants a creature entering, and a fetched land is not one.

What it refuses to claim

Ramp, removal and card draw are roles, not synergies — they make a deck work without pairing with anything, so they are counted as slots rather than drawn as edges. A card that refers to itself ("this creature", "this spell") is read as itself and not as a class. Where the rules cannot say something, the report says nothing: a missing claim is better than a confident wrong one.

Read how the engine decides →