Sheltered Valley

Sheltered Valley

Land

How we read this card

If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield.

static —

static —

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

triggered — gains you 1 life

Add {C}.

activated {T} — adds 1 mana

Causes: sacrifice a permanent, a permanent is put into a graveyard from the battlefield, put a land onto the battlefield, gain life.

Cares about: a permanent to sacrifice.

Works well with

a nontoken permanent is sacrificed — 108 cards in the game can cause this (Sheltered Valley is one).

When a permanent is sacrificed thanks to Sheltered Valley:

  1. Skittering Precursor — makes a token
  2. Evendo Brushrazer — exiles a card from your library

3 other cards care about it too. These are the ones with the most connections.

a permanent is sacrificed — 109 cards in the game can cause this (Sheltered Valley is one).

When a permanent is sacrificed thanks to Sheltered Valley:

  1. Scavenger's Talent — mills a card
  2. Sandbender Scavengers — puts a +1/+1 counter on itself
  3. Popular Egotist — makes each opponent lose 1 life
  4. Blood Aspirant — puts a +1/+1 counter on itself
  5. Slaughter-Priest of Mogis — gets +2/+0
  6. Merchant of Venom — puts a +1/+1 counter on itself
  7. Sorcerer's Broom — makes a token
  8. Vito, Fanatic of Aclazotz — gains you 2 life
  9. Korvold, Fae-Cursed King — puts a +1/+1 counter on itself
  10. Carmen, Cruel Skymarcher — puts a +1/+1 counter on itself

10 other cards care about it too. These are the ones with the most connections.

a permanent in a graveyard — 173 cards in the game can cause this (Sheltered Valley is one).

  1. Cosmic Rebirth — Sheltered Valley puts cards into the graveyard that Cosmic Rebirth can bring back
  2. Starving Revenant — Sheltered Valley fills your graveyard toward the 8 or more permanent cards Starving Revenant needs
  3. Yuna's Decision — Sheltered Valley puts cards into the graveyard that Yuna's Decision can bring back
  4. Squirming Emergence — Sheltered Valley puts cards into the graveyard, and Squirming Emergence gets bigger
  5. Hologram Stalker — Sheltered Valley puts cards into the graveyard that Hologram Stalker can bring back
  6. Badlands Revival — Sheltered Valley puts cards into the graveyard that Badlands Revival can bring back
  7. Urborg Repossession — Sheltered Valley puts cards into the graveyard that Urborg Repossession can bring back
  8. Return of the Mole Man — Sheltered Valley puts cards into the graveyard, and Return of the Mole Man gets bigger
  9. Puca's Covenant — Sheltered Valley puts cards into the graveyard that Puca's Covenant can bring back
  10. Trystan's Command — Sheltered Valley puts cards into the graveyard that Trystan's Command can bring back

117 other cards care about it too. These are the ones with the most connections.

a nontoken permanent is put into a graveyard from the battlefield — 173 cards in the game can cause this (Sheltered Valley is one).

When a permanent is put into a graveyard from the battlefield thanks to Sheltered Valley:

  1. Jinxed Ring — deals 1 damage
  2. Liability — makes a player lose 1 life

a permanent is put into a graveyard from the battlefield — 174 cards in the game can cause this (Sheltered Valley is one).

When a permanent is put into a graveyard from the battlefield thanks to Sheltered Valley:

  1. Kothophed, Soul Hoarder — draws you 1 card
  2. Last Laugh — deals 1 damage
  3. Aetherworks Marvel — adds 1 mana
  4. Patron of the Nezumi — makes each opponent lose 1 life

4 other cards care about it too. These are the ones with the most connections.

a nontoken permanent leaves the battlefield — 313 cards in the game can cause this (Sheltered Valley is one).

  1. Genku, Future Shaper — When a permanent leaves the battlefield thanks to Sheltered Valley, Genku, Future Shaper makes a token

a permanent leaves the battlefield — 315 cards in the game can cause this (Sheltered Valley is one).

When a permanent leaves the battlefield thanks to Sheltered Valley:

  1. Super Shredder — puts a +1/+1 counter on itself
  2. Nefarious Imp — scries

a land it grants abilities to — 1,237 cards in the game can cause this.

  1. Mystic Skull // Mystic Monstrosity — Mystic Skull // Mystic Monstrosity gives Sheltered Valley an extra ability
  2. Chromatic Lantern — Chromatic Lantern gives Sheltered Valley an extra ability
  3. Petrified Hamlet — Petrified Hamlet gives Sheltered Valley an extra ability

1,234 other cards cause it too. These are the ones with the most connections.

a land enters the battlefield — 1,560 cards in the game can cause this (Sheltered Valley is one).

When Sheltered Valley enters:

  1. Primeval Bounty — gains you 3 life
  2. Toph, Earthbending Master — puts a counter on a permanent
  3. Dancing from Dark to Dawn — makes a token
  4. Emeria Shepherd — brings a card back
  5. Quest for the Necropolis — puts a quest counter on itself
  6. Soul Stair Expedition — puts a quest counter on itself
  7. Nissa of Shadowed Boughs — puts counters on a permanent
  8. Thranduil, Sindarin Liege // Silvan Rally — makes a token
  9. Silvan Reveler — returns itself from the graveyard
  10. Floral Evoker — puts a +1/+1 counter on itself

199 other cards care about it too. These are the ones with the most connections.

life is gained — 2,076 cards in the game can cause this (Sheltered Valley is one).

When Sheltered Valley gains life:

  1. Dina, Soul Steeper — makes each opponent lose 1 life
  2. Marina Vendrell's Grimoire — draws you that many cards
  3. South Wind Avatar — makes each opponent lose 1 life
  4. Rodolf Duskbringer — grants indestructible
  5. Fiendish Panda — puts a +1/+1 counter on itself
  6. Veinwitch Coven — brings a card back
  7. Cleric Class — puts a counter on a creature
  8. Lich's Mastery — draws you that many cards
  9. Wall of Limbs — puts a +1/+1 counter on itself
  10. Ratchet, Field Medic // Ratchet, Rescue Racer — triggers

84 other cards care about it too. These are the ones with the most connections.

anything is sacrificed — 3,450 cards in the game can cause this (Sheltered Valley is one).

  1. Gorbag of Minas Morgul — When a permanent is sacrificed thanks to Sheltered Valley, Gorbag of Minas Morgul triggers

2 other cards care about it too. These are the ones with the most connections.

a permanent is put into a graveyard from the battlefield — 5,057 cards in the game can cause this (Sheltered Valley is one).

  1. Long Feng, Grand Secretariat — When a permanent dies thanks to Sheltered Valley, Long Feng, Grand Secretariat puts a counter on a creature

9 other cards care about it too. These are the ones with the most connections.

a card in a graveyard — 7,589 cards in the game can cause this (Sheltered Valley is one).

  1. Tergrid, God of Fright // Tergrid's Lantern — Sheltered Valley puts cards into the graveyard that Tergrid, God of Fright // Tergrid's Lantern can bring back
  2. It That Betrays — Sheltered Valley puts cards into the graveyard that It That Betrays can bring back
  3. Nazgûl Battle-Mace — Sheltered Valley puts cards into the graveyard that Nazgûl Battle-Mace can bring back
  4. Gale, Waterdeep Prodigy — Sheltered Valley puts cards into the graveyard that Gale, Waterdeep Prodigy can bring back
  5. Transplant Theorist — Sheltered Valley puts cards into the graveyard that Transplant Theorist can bring back
  6. Heart-Shaped Herb — Sheltered Valley puts cards into the graveyard that Heart-Shaped Herb can bring back
  7. Wayward Angel — Sheltered Valley fills your graveyard toward the 7 or more cards Wayward Angel needs

437 other cards care about it too. These are the ones with the most connections.