Silverquill Command

Silverquill Command

Sorcery

Mana cost: {2}{W}{B}

How we read this card

Target creature gets +3/+3 and gains flying until end of turn.

on-cast — gives +3/+3

on-cast — grants a keyword

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

on-cast — brings a card back

Target player draws a card and loses 1 life.

on-cast — draws you 1 card

on-cast — makes each opponent lose 1 life

Target opponent sacrifices a creature of their choice.

on-cast —

Causes: you face a dilemma, put a creature onto the battlefield, a creature leaves a graveyard, draw a card, make a player lose life, sacrifice a creature, a creature dies.

Cares about: a creature in a graveyard.

Works well with

you face a dilemma — 739 cards in the game can cause this (Silverquill Command is one).

When Silverquill Command poses a dilemma:

  1. Seven of Nine — draws you 1 card
  2. Elim Garak, Simple Tailor — makes each opponent lose 2 life
  3. Obsidian Order Operative — makes each opponent lose 1 life

a creature leaves a graveyard — 1,302 cards in the game can cause this (Silverquill Command is one).

When a creature leaves a graveyard thanks to Silverquill Command:

  1. Grim Reaper's Scythe — makes a token
  2. Syr Konrad, the Grim — deals 1 damage
  3. Cyan, Vengeful Samurai — puts a +1/+1 counter on itself
  4. Along the Crooked Way — puts a counter on a Goblin or Army
  5. Skeleton Crew — makes a token
  6. Desecrated Tomb — makes a token
  7. Chalk Outline — makes a token
  8. Insidious Roots — makes a token
  9. Undead Hand Ninja — makes each opponent lose 1 life
  10. Rot Farm Mortipede — gets +1/+0

3 other cards care about it too. These are the ones with the most connections.

a nontoken creature is sacrificed — 1,714 cards in the game can cause this (Silverquill Command is one).

  1. Fumulus, the Infestation — When a creature is sacrificed thanks to Silverquill Command, Fumulus, the Infestation makes a token

1 other card cares about it too. These are the ones with the most connections.

a creature is sacrificed — 1,741 cards in the game can cause this (Silverquill Command is one).

When a creature is sacrificed thanks to Silverquill Command:

  1. Caesar, Legion's Emperor — makes 2 tokens
  2. Malik, Grim Manipulator — makes a token
  3. Thraximundar — puts a +1/+1 counter on itself
  4. Legate Lanius, Caesar's Ace — puts a +1/+1 counter on itself
  5. Zodiark, Umbral God — puts a +1/+1 counter on itself
  6. Evin, Waterdeep Opportunist — makes a token
  7. Mortician Beetle — puts a +1/+1 counter on itself

22 other cards care about it too. These are the ones with the most connections.

anything leaves a graveyard — 2,503 cards in the game can cause this (Silverquill Command is one).

When a creature leaves a graveyard thanks to Silverquill Command:

  1. Blastoneuron — makes each opponent lose 1 life
  2. Defiled Crypt // Cadaver Lab — makes a token
  3. Teval, the Balanced Scale — makes a token
  4. Hologram Stalker — makes a token
  5. Tormod, the Desecrator — makes a token
  6. Quintorius, Field Historian — makes a token
  7. Garrison Excavator — makes a token
  8. Amzu, Swarm's Hunger — makes a token
  9. Kirol, History Buff // Pack a Punch — becomes prepared
  10. Teval's Judgment — triggers

13 other cards care about it too. These are the ones with the most connections.

a creature in a graveyard — 2,769 cards in the game can cause this.

  1. Chainer, Dementia Master — Silverquill Command puts cards into the graveyard that Chainer, Dementia Master can bring back
  2. The Deck of Many Things — Silverquill Command puts cards into the graveyard that The Deck of Many Things can bring back
  3. Afterlife from the Loam — Silverquill Command puts cards into the graveyard that Afterlife from the Loam can bring back
  4. Crypt Champion — Silverquill Command puts cards into the graveyard that Crypt Champion can bring back
  5. Victor, Valgavoth's Seneschal — Silverquill Command puts cards into the graveyard that Victor, Valgavoth's Seneschal can bring back
  6. Push // Pull — Silverquill Command puts cards into the graveyard that Push // Pull can bring back
  7. Vivien on the Hunt — Silverquill Command puts cards into the graveyard that Vivien on the Hunt can bring back
  8. Virtus's Maneuver — Silverquill Command puts cards into the graveyard that Virtus's Maneuver can bring back
  9. Bramble Familiar // Fetch Quest — Silverquill Command puts cards into the graveyard that Bramble Familiar // Fetch Quest can bring back
  10. Quest for the Necropolis — Silverquill Command puts cards into the graveyard that Quest for the Necropolis can bring back
  11. Shriveling Rot — Shriveling Rot puts cards into the graveyard that Silverquill Command can bring back
  12. Blasting Station — Blasting Station puts cards into the graveyard that Silverquill Command can bring back
  13. Spreading Plague — Spreading Plague puts cards into the graveyard that Silverquill Command can bring back
  14. Saw — Saw puts cards into the graveyard that Silverquill Command can bring back
  15. Hot Soup — Hot Soup puts cards into the graveyard that Silverquill Command can bring back
  16. Sporogenic Infection — Sporogenic Infection puts cards into the graveyard that Silverquill Command can bring back
  17. Mire Blight — Mire Blight puts cards into the graveyard that Silverquill Command can bring back
  18. Death Pits of Rath — Death Pits of Rath puts cards into the graveyard that Silverquill Command can bring back
  19. Endrek Sahr, Master Breeder — When Endrek Sahr, Master Breeder is in the graveyard, Silverquill Command can bring it back
  20. Skittering Horror — When Skittering Horror is in the graveyard, Silverquill Command can bring it back

1,267 other cards care about it too. These are the ones with the most connections.

a nontoken creature dies — 2,769 cards in the game can cause this (Silverquill Command is one).

When a creature dies thanks to Silverquill Command:

  1. Vraska, the Silencer — brings a card back
  2. High-Society Hunter — draws you 1 card
  3. Overseer of the Damned — makes a token
  4. Shelob, Dread Weaver — hits a graveyard
  5. Ghoulish Procession — makes a token
  6. Ogre Slumlord — makes a token
  7. Magus of the Bridge — exiles itself
  8. Koh, the Face Stealer — exiles it

62 other cards care about it too. These are the ones with the most connections.

a creature dies — 2,830 cards in the game can cause this (Silverquill Command is one).

When a creature dies thanks to Silverquill Command:

  1. Journey to Eternity // Atzal, Cave of Eternity — brings a card back
  2. Avatar Destiny — mills a card
  3. Blood Spatter Analysis — mills a card

462 other cards care about it too. These are the ones with the most connections.

life is lost — 3,160 cards in the game can cause this (Silverquill Command is one).

  1. Zahur, Glory's Past — When Silverquill Command makes a player lose life, Zahur, Glory's Past raises your speed

55 other cards care about it too. These are the ones with the most connections.

a sorcery is cast — 3,720 cards in the game can cause this (Silverquill Command is one).

  1. Krile Baldesion — When Silverquill Command is cast, Krile Baldesion brings a card back

433 other cards care about it too. These are the ones with the most connections.

a card is drawn — 3,815 cards in the game can cause this (Silverquill Command is one).

  1. Toothy, Imaginary Friend — When Silverquill Command makes a player draw a card, Toothy, Imaginary Friend puts a +1/+1 counter on itself

66 other cards care about it too. These are the ones with the most connections.

a nontoken creature enters the battlefield — 18,448 cards in the game can cause this (Silverquill Command is one).

  1. Chainer, Nightmare Adept — When a creature enters thanks to Silverquill Command, Chainer, Nightmare Adept grants haste

32 other cards care about it too. These are the ones with the most connections.

a creature enters the battlefield — 19,800 cards in the game can cause this (Silverquill Command is one).

  1. Liliana the Repentant — When a creature enters thanks to Silverquill Command, Liliana the Repentant mills a card
  2. Paramecia Coloniex — When Paramecia Coloniex enters thanks to Silverquill Command, it mills a card
  3. Undead Butler — When Undead Butler enters thanks to Silverquill Command, it mills a card
  4. Pit Keeper — When Pit Keeper enters thanks to Silverquill Command, it brings a card back

451 other cards care about it too. These are the ones with the most connections.